Overview
Tourist Map
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
1,483
Faces
1,524
Textures
4
Materials
4
Size (X × Y × Z)
0.837 × 0.265 × 0.766 m

CfgModels · Map_chernarus_animated — Sections

  • zbytek
  • map_opened
  • map_closed
  • texture_legend
  • texture_map_opened
  • texture_map_closed

ODOL v54 · 71,435 bytes · Skeleton bones: 2 · Sections: 6

ODOL Flags 37

Size

size_x
0.837 m
size_y
0.265 m
size_z
0.766 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.550914526
geometrysphere
0.091119312
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
0.200000018
massreciprocal
4.999999523
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.411796749, -0.152434409, -0.340745389
bboxmaxposition
0.425163239, 0.112523079, 0.425227821
bboxminvisual
-0.411796749, -0.152434409, -0.340745389
bboxmaxvisual
0.425163239, 0.112523079, 0.425227821

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000112653, 0.001856588, 0.000355517
centerofmass
-0.000112653, 0.001856588, 0.000355518
aimingcenter
-0.000112653, 0.001856588, 0.000355517

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 557 verts 570 faces 4 tex
Resolution
1
Vertices
557
Faces
570
Height
0.1856

Named selections (6)

  • map_closed
  • map_opened
  • texture_legend
  • texture_map_closed
  • texture_map_opened
  • zbytek

Textures

  • #(argb,8,8,3)color(0.784314,0.784314,0.784314,1.0,co)
  • dz\gear\navigation\data\map_chernarus_co.paa
  • dz\structures\signs\tourist\data\karta_co.paa
  • dz\structures\signs\tourist\data\karta_side_co.paa

Materials

  • dz\gear\navigation\data\map_chernarus.rvmat
  • dz\gear\navigation\data\map_chernarus_open.rvmat
  • dz\gear\navigation\data\map_chernarus_open_legend.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 477 verts 490 faces 4 tex
Resolution
2
Vertices
477
Faces
490
Height
0.1856

Named selections (6)

  • map_closed
  • map_opened
  • texture_legend
  • texture_map_closed
  • texture_map_opened
  • zbytek

Textures

  • #(argb,8,8,3)color(0.784314,0.784314,0.784314,1.0,co)
  • dz\gear\navigation\data\map_chernarus_co.paa
  • dz\structures\signs\tourist\data\karta_co.paa
  • dz\structures\signs\tourist\data\karta_side_co.paa

Materials

  • dz\gear\navigation\data\map_chernarus.rvmat
  • dz\gear\navigation\data\map_chernarus_open.rvmat
  • dz\gear\navigation\data\map_chernarus_open_legend.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 414 verts 434 faces 4 tex
Resolution
3
Vertices
414
Faces
434
Height
0.1856

Named selections (6)

  • map_closed
  • map_opened
  • texture_legend
  • texture_map_closed
  • texture_map_opened
  • zbytek

Textures

  • #(argb,8,8,3)color(0.784314,0.784314,0.784314,1.0,co)
  • dz\gear\navigation\data\map_chernarus_co.paa
  • dz\structures\signs\tourist\data\karta_co.paa
  • dz\structures\signs\tourist\data\karta_side_co.paa

Materials

  • dz\gear\navigation\data\map_chernarus.rvmat
  • dz\gear\navigation\data\map_chernarus_open.rvmat
  • dz\gear\navigation\data\map_chernarus_open_legend.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1462

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2291
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1533

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1403

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgSkeletons
{
	class Map_chernarus_animated
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"map_closed", "",
			"map_opened", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Map_chernarus_animated: Default
	{
		SkeletonName = "Map_chernarus_animated";
		Sections[] =
		{
			"zbytek",
			"map_opened",
			"map_closed",
			"texture_legend",
			"texture_map_opened",
			"texture_map_closed"
		};
		class Animations
		{
			class map_closed
			{
				type = "Hide";
				source = "user";
				selection = "map_closed";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class map_opened
			{
				type = "Hide";
				source = "user";
				selection = "map_opened";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · Map_chernarus_animated 2
BoneParent
map_closed
map_opened
CfgModels · Map_chernarus_animated 6
  • zbytek
  • map_opened
  • map_closed
  • texture_legend
  • texture_map_opened
  • texture_map_closed
Textures 4
  • #(argb,8,8,3)color(0.784314,0.784314,0.784314,1.0,co)
  • dz\gear\navigation\data\map_chernarus_co.paa
  • dz\structures\signs\tourist\data\karta_co.paa
  • dz\structures\signs\tourist\data\karta_side_co.paa
Materials 4
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\gear\navigation\data\map_chernarus.rvmat
  • dz\gear\navigation\data\map_chernarus_open.rvmat
  • dz\gear\navigation\data\map_chernarus_open_legend.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\navigation\map_chernarus_animated.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\navigation\Map_chernarus_animated.p3d — use the copy button in the page header to paste it elsewhere.