Overview
Megaphone
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
7,915
Faces
6,820
Textures
1
Materials
3
Size (X × Y × Z)
0.375 × 0.281 × 0.457 m

CfgModels · megaphone — Sections

  • zbytek

ODOL v54 · 269,202 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.375 m
size_y
0.281 m
size_z
0.457 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.326825678
geometrysphere
0.24818404
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
2.999999523
massreciprocal
0.333333373
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.187597722, -0.140746623, -0.228605926
bboxmaxposition
0.187597722, 0.140746623, 0.228605926
bboxminvisual
-0.187597722, -0.140746623, -0.228605926
bboxmaxvisual
0.187597722, 0.140746623, 0.228605926

Centers

boundingcenter
-0.110056974, 0.059088297, -0.109943636
geometrycenter
-0.001913637, -0.003655523, 0.109943643
centerofmass
0.011804879, -0.00495323, 0.109943673
aimingcenter
-0.001913637, -0.003655523, 0.109943643

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 2,277 verts 2,511 faces 1 tex
Resolution
1
Vertices
2,277
Faces
2,511
Height
0.2644

Named selections (1)

  • zbytek

Textures

  • dz\gear\radio\data\megaphone_co.paa

Materials

  • dz\gear\radio\data\megaphone.rvmat
2.000 1,071 verts 1,083 faces 1 tex
Resolution
2
Vertices
1,071
Faces
1,083
Height
0.2624

Named selections (1)

  • zbytek

Textures

  • dz\gear\radio\data\megaphone_co.paa

Materials

  • dz\gear\radio\data\megaphone.rvmat
3.000 564 verts 602 faces 1 tex
Resolution
3
Vertices
564
Faces
602
Height
0.2624

Named selections (1)

  • zbytek

Textures

  • dz\gear\radio\data\megaphone_co.paa

Materials

  • dz\gear\radio\data\megaphone.rvmat
4.000 128 verts 81 faces 1 tex
Resolution
4
Vertices
128
Faces
81
Height
0.2624

Named selections (1)

  • zbytek

Textures

  • dz\gear\radio\data\megaphone_co.paa

Materials

  • dz\data\data\default.rvmat
View-Pilot 3,805 verts 2,477 faces 1 tex
Resolution
1100
Vertices
3,805
Faces
2,477
Height
0.2644

Named selections (1)

  • zbytek

Textures

  • dz\gear\radio\data\megaphone_co.paa

Materials

  • dz\gear\radio\data\megaphone.rvmat
Geometry 26 verts 30 faces 0 tex
Resolution
9999999827968
Vertices
26
Faces
30
Height
0.2742

Named selections (2)

  • component01
  • component02
Memory 12 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
12
Height
0.2734
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
0.2795

Named selections (2)

  • component01
  • component02
Fire Geometry 16 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
12
Height
0.2443

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class megaphone: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · megaphone 1
  • zbytek
Textures 1
  • dz\gear\radio\data\megaphone_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\gear\radio\data\megaphone.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\radio\megaphone.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\radio\megaphone.p3d — use the copy button in the page header to paste it elsewhere.