Overview
Blowtorch
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
5,969
Faces
3,695
Textures
2
Materials
5
Proxies
1
Size (X × Y × Z)
0.446 × 2.104 × 1.572 m

CfgModels · Blowtorch — Sections

  • flame

ODOL v54 · 189,857 bytes · Skeleton bones: 2 · Sections: 1

ODOL Flags 37

Size

size_x
0.446 m
size_y
2.104 m
size_z
1.572 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.042366266
geometrysphere
0.153008074
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
0.999999881
massreciprocal
1.000000119
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.405721426, -0.066097274, -0.572196007
bboxmaxposition
0.040249765, 2.037806273, 0.999911129
bboxminvisual
-0.405721426, -0.066097274, -0.572196007
bboxmaxvisual
0.040249765, 2.037806273, 0.999911129

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.10573028, 0.029471707, 0.001604671
centerofmass
-0.075758331, 0.037830833, 0.00160467
aimingcenter
-0.10573028, 0.029471707, 0.001604671

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 2,981 verts 1,658 faces 2 tex
Resolution
1
Vertices
2,981
Faces
1,658
Height
2.0967
Proxies
1

Proxies (1)

  • dz\gear\consumables\gascannisterlarge

Named selections (3)

  • flame
  • flame_hide
  • flamepoints

Textures

  • dz\gear\cooking\data\flame_butane_ca.paa
  • dz\gear\tools\data\blowtorch_co.paa

Materials

  • dz\gear\cooking\data\flame.rvmat
  • dz\gear\tools\data\blowtorch.rvmat
  • dz\gear\tools\data\blowtorch_metalpart.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,732 verts 1,175 faces 2 tex
Resolution
2
Vertices
1,732
Faces
1,175
Height
2.0967
Proxies
1

Proxies (1)

  • dz\gear\consumables\gascannisterlarge

Named selections (3)

  • flame
  • flame_hide
  • flamepoints

Textures

  • dz\gear\cooking\data\flame_butane_ca.paa
  • dz\gear\tools\data\blowtorch_co.paa

Materials

  • dz\gear\cooking\data\flame.rvmat
  • dz\gear\tools\data\blowtorch.rvmat
  • dz\gear\tools\data\blowtorch_metalpart.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,061 verts 730 faces 2 tex
Resolution
3
Vertices
1,061
Faces
730
Height
2.0977
Proxies
1

Proxies (1)

  • dz\gear\consumables\gascannisterlarge

Named selections (3)

  • flame
  • flame_hide
  • flamepoints

Textures

  • dz\gear\cooking\data\flame_butane_ca.paa
  • dz\gear\tools\data\blowtorch_co.paa

Materials

  • dz\gear\cooking\data\flame.rvmat
  • dz\gear\tools\data\blowtorch.rvmat
  • dz\gear\tools\data\blowtorch_metalpart.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 126 verts 82 faces 1 tex
Resolution
4
Vertices
126
Faces
82
Height
2.0967
Proxies
1

Proxies (1)

  • dz\gear\consumables\gascannisterlarge

Named selections (1)

  • zbytek

Textures

  • dz\gear\tools\data\blowtorch_co.paa

Materials

  • dz\gear\tools\data\blowtorch.rvmat
  • dz\gear\tools\data\blowtorch_metalpart.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 12 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
12
Faces
12
Height
0.1770

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Memory 15 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
15
Faces
6
Height
0.2919
View Geometry 15 verts 13 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
15
Faces
13
Height
2.0969
Proxies
1

Proxies (1)

  • dz\gear\consumables\gascannisterlarge

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Fire Geometry 27 verts 19 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
27
Faces
19
Height
2.0974
Proxies
1

Proxies (1)

  • dz\gear\consumables\gascannisterlarge

Named selections (3)

  • component01
  • component02
  • component03

Materials

  • dz\data\data\penetration\metal.rvmat
  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgSkeletons
{
	class Blowtorch_Skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"flamepoints", "",
			"flame_hide", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Blowtorch: Default
	{
		SkeletonName = "Blowtorch_Skeleton";
		Sections[] =
		{
			"flame"
		};
		class Animations
		{
			class flameUp
			{
				type = "Translation";
				source = "time";
				selection = "flamepoints";
				axis = "flame_axis";
				sourceAddress = "AnimLoop";
				minPhase = "0";
				maxPhase = "0.1";
				minValue = "0";
				maxValue = "0.1";
				offset0 = "0";
				offset1 = "0.1";
			};
			class flameDown
			{
				type = "Translation";
				source = "time";
				selection = "flamepoints";
				axis = "flame_axis";
				sourceAddress = "AnimLoop";
				minPhase = "0.1";
				maxPhase = "0.14";
				minValue = "0.1";
				maxValue = "0.14";
				offset0 = "0";
				offset1 = "0.2";
			};
			class FlameHide
			{
				type = "Hide";
				source = "user";
				selection = "flame_hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · Blowtorch_Skeleton 2
BoneParent
flamepoints
flame_hide
CfgModels · Blowtorch 1
  • flame
Proxies 1
  • dz\gear\consumables\gascannisterlarge
Textures 2
  • dz\gear\cooking\data\flame_butane_ca.paa
  • dz\gear\tools\data\blowtorch_co.paa
Materials 5
  • dz\data\data\penetration\metal.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\gear\cooking\data\flame.rvmat
  • dz\gear\tools\data\blowtorch.rvmat
  • dz\gear\tools\data\blowtorch_metalpart.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\tools\blowtorch.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\tools\Blowtorch.p3d — use the copy button in the page header to paste it elsewhere.