Overview
Fishing Rod
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
17,271
Faces
9,487
Textures
1
Materials
2
Size (X × Y × Z)
0.481 × 0.586 × 0.212 m

CfgModels · fishing_rod — Sections

  • zbytek
  • open
  • 1st_stage
  • 2nd_stage
  • 3rd_stage
  • 4th_stage
  • 5th_stage

ODOL v54 · 475,165 bytes · Skeleton bones: 7 · Sections: 7

ODOL Flags 37

Size

size_x
0.481 m
size_y
0.586 m
size_z
0.212 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.442675263
geometrysphere
0.28956306
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
5.000001907
massreciprocal
0.199999928
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.422803074, -0.209473729, -0.068426505
bboxmaxposition
0.058287375, 0.377008766, 0.143597171
bboxminvisual
-0.422803074, -0.209473729, -0.068426505
bboxmaxvisual
0.058287375, 0.377008766, 0.143597171

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.003669147, 0.078591287, 0.056714237
centerofmass
0.000473832, 0.122164465, 0.048804168
aimingcenter
-0.003669147, 0.078591287, 0.056714237

ByteIndices

memory
8
geometry
7
geometryfire
10
geometryview
9
Level of Detail 11
0.000 7,053 verts 3,935 faces 1 tex
Resolution
0
Vertices
7,053
Faces
3,935
Height
0.5681

Named selections (7)

  • 1st_stage
  • 2nd_stage
  • 3rd_stage
  • 4th_stage
  • 5th_stage
  • open
  • zbytek

Textures

  • dz\gear\tools\data\fishing_rod_co.paa

Materials

  • dz\gear\tools\data\fishing_rod.rvmat
1.000 4,747 verts 2,593 faces 1 tex
Resolution
1
Vertices
4,747
Faces
2,593
Height
0.5681

Named selections (7)

  • 1st_stage
  • 2nd_stage
  • 3rd_stage
  • 4th_stage
  • 5th_stage
  • open
  • zbytek

Textures

  • dz\gear\tools\data\fishing_rod_co.paa

Materials

  • dz\gear\tools\data\fishing_rod.rvmat
2.000 3,020 verts 1,617 faces 1 tex
Resolution
2
Vertices
3,020
Faces
1,617
Height
0.5659

Named selections (7)

  • 1st_stage
  • 2nd_stage
  • 3rd_stage
  • 4th_stage
  • 5th_stage
  • open
  • zbytek

Textures

  • dz\gear\tools\data\fishing_rod_co.paa

Materials

  • dz\gear\tools\data\fishing_rod.rvmat
3.000 1,583 verts 857 faces 1 tex
Resolution
3
Vertices
1,583
Faces
857
Height
0.5655

Named selections (7)

  • 1st_stage
  • 2nd_stage
  • 3rd_stage
  • 4th_stage
  • 5th_stage
  • open
  • zbytek

Textures

  • dz\gear\tools\data\fishing_rod_co.paa

Materials

  • dz\gear\tools\data\fishing_rod.rvmat
4.000 611 verts 303 faces 1 tex
Resolution
4
Vertices
611
Faces
303
Height
0.5601

Named selections (7)

  • 1st_stage
  • 2nd_stage
  • 3rd_stage
  • 4th_stage
  • 5th_stage
  • open
  • zbytek

Textures

  • dz\gear\tools\data\fishing_rod_co.paa

Materials

  • dz\data\data\default.rvmat
5.000 85 verts 38 faces 1 tex
Resolution
5
Vertices
85
Faces
38
Height
0.4979

Textures

  • dz\gear\tools\data\fishing_rod_co.paa

Materials

  • dz\data\data\default.rvmat
6.000 57 verts 28 faces 1 tex
Resolution
6
Vertices
57
Faces
28
Height
0.3608

Textures

  • dz\gear\tools\data\fishing_rod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 45 verts 47 faces 0 tex
Resolution
9999999827968
Vertices
45
Faces
47
Height
0.5552

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (1)

Name Value
autocenter 0
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.5800

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
View Geometry 16 verts 18 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
18
Height
0.5865

Named selections (2)

  • component01
  • component02
Fire Geometry 42 verts 45 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
42
Faces
45
Height
0.5698

Named selections (3)

  • component01
  • component02
  • component03
model.cfg
class CfgSkeletons
{
	class fishing_rod_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"closed", "",
			"open", "",
			"1st_stage", "",
			"2nd_stage", "",
			"3rd_stage", "",
			"4th_stage", "",
			"5th_stage", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class fishing_rod: Default
	{
		SkeletonName = "fishing_rod_skeleton";
		Sections[] =
		{
			"zbytek",
			"open",
			"1st_stage",
			"2nd_stage",
			"3rd_stage",
			"4th_stage",
			"5th_stage"
		};
		class Animations
		{
		};
	};
};
CfgSkeletons · fishing_rod_skeleton 7
BoneParent
closed
open
1st_stage
2nd_stage
3rd_stage
4th_stage
5th_stage
CfgModels · fishing_rod 7
  • zbytek
  • open
  • 1st_stage
  • 2nd_stage
  • 3rd_stage
  • 4th_stage
  • 5th_stage
Textures 1
  • dz\gear\tools\data\fishing_rod_co.paa
Materials 2
  • dz\data\data\default.rvmat
  • dz\gear\tools\data\fishing_rod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\tools\fishing_rod.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\tools\fishing_rod.p3d — use the copy button in the page header to paste it elsewhere.