Overview
Remote Detonator
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
2,970
Faces
1,678
Textures
1
Materials
3
Size (X × Y × Z)
0.148 × 0.238 × 0.218 m

CfgModels · RemoteDetonator_Trigger — Sections

  • led

ODOL v54 · 94,534 bytes · Skeleton bones: 2 · Sections: 1

ODOL Flags 37

Size

size_x
0.148 m
size_y
0.238 m
size_z
0.218 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.245550126
geometrysphere
0.072687335
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
0.299999982
massreciprocal
3.333333492
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.059616901, -0.067186609, -0.201299399
bboxmaxposition
0.08857771, 0.171027422, 0.016221588
bboxminvisual
-0.059616901, -0.067186609, -0.201299399
bboxmaxvisual
0.08857771, 0.171027422, 0.016221588

Centers

boundingcenter
0, 0, 0
geometrycenter
0.001578262, -0.000419402, -0.000864702
centerofmass
0.001578264, -0.000419403, -0.000864701
aimingcenter
0.001578262, -0.000419402, -0.000864702

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,417 verts 895 faces 1 tex
Resolution
1
Vertices
1,417
Faces
895
Height
0.2254

Named selections (3)

  • led
  • lever
  • trigger

Textures

  • dz\gear\tools\data\remotedetonator_co.paa

Materials

  • dz\gear\tools\data\remotedetonator.rvmat
  • dz\gear\tools\data\remotedetonator_led.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 834 verts 461 faces 1 tex
Resolution
2
Vertices
834
Faces
461
Height
0.2254

Named selections (3)

  • led
  • lever
  • trigger

Textures

  • dz\gear\tools\data\remotedetonator_co.paa

Materials

  • dz\gear\tools\data\remotedetonator.rvmat
  • dz\gear\tools\data\remotedetonator_led.rvmat
3.000 514 verts 224 faces 1 tex
Resolution
3
Vertices
514
Faces
224
Height
0.2224

Named selections (3)

  • led
  • lever
  • trigger

Textures

  • dz\gear\tools\data\remotedetonator_co.paa

Materials

  • dz\gear\tools\data\remotedetonator.rvmat
  • dz\gear\tools\data\remotedetonator_led.rvmat
4.000 163 verts 56 faces 1 tex
Resolution
4
Vertices
163
Faces
56
Height
0.2224

Named selections (2)

  • lever
  • trigger

Textures

  • dz\gear\tools\data\remotedetonator_co.paa

Materials

  • dz\gear\tools\data\remotedetonator.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1094

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 18 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
18
Faces
6
Height
0.2382
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.1094

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.1094

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgSkeletons
{
	class RemoteTrigger_Skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"trigger", "",
			"lever", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class RemoteDetonator_Trigger: Default
	{
		SkeletonName = "RemoteTrigger_Skeleton";
		Sections[] =
		{
			"led"
		};
		class Animations
		{
			class Trigger
			{
				type = "Translation";
				source = "user";
				selection = "trigger";
				axis = "trigger_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "-0.7";
			};
		};
	};
};
CfgSkeletons · RemoteTrigger_Skeleton 2
BoneParent
trigger
lever
CfgModels · RemoteDetonator_Trigger 1
  • led
Textures 1
  • dz\gear\tools\data\remotedetonator_co.paa
Materials 3
  • dz\data\data\penetration\plastic.rvmat
  • dz\gear\tools\data\remotedetonator.rvmat
  • dz\gear\tools\data\remotedetonator_led.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\tools\remotedetonator_trigger.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\tools\RemoteDetonator_Trigger.p3d — use the copy button in the page header to paste it elsewhere.