Overview
trailsign_16_old_fields.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
2,356
Faces
953
Textures
3
Materials
3
Size (X × Y × Z)
0.569 × 3.126 × 0.662 m

ODOL v54 · 60,654 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
0.569 m
size_y
3.126 m
size_z
0.662 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.588024378
geometrysphere
1.613394499
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
15.714278221
massreciprocal
0.063636392
armor
200
armorreciprocal
0.005

Map

maptype
38
map
Unknown(38)

Properties

damage
no

Bounds

bboxminposition
-0.284327984, -1.563116908, -0.331132531
bboxmaxposition
0.284327984, 1.563116908, 0.331132531
bboxminvisual
-0.284327984, -1.563116908, -0.331132531
bboxmaxvisual
0.284327984, 1.563116908, 0.331132531

Centers

boundingcenter
-0.006946012, 1.406672597, -0.002466783
geometrycenter
0.012403429, -0.002981365, -0.001247376
centerofmass
0.009676391, 0.937975824, 0.000051162
aimingcenter
0.012403429, -0.002981365, -0.001247376

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
0.000 1,398 verts 521 faces 3 tex
Resolution
0
Vertices
1,398
Faces
521
Height
3.1262

Textures

  • dz\structures\signs\tourist\data\posters_ca.paa
  • dz\structures\signs\tourist\data\sign_post_co.paa
  • dz\structures\signs\tourist\data\trail_names_ca.paa

Materials

  • dz\structures\signs\tourist\data\sign_post.rvmat
  • dz\structures\signs\tourist\data\signs.rvmat
1.000 661 verts 240 faces 2 tex
Resolution
1
Vertices
661
Faces
240
Height
3.1262

Textures

  • dz\structures\signs\tourist\data\posters_ca.paa
  • dz\structures\signs\tourist\data\sign_post_co.paa

Materials

  • dz\structures\signs\tourist\data\sign_post.rvmat
  • dz\structures\signs\tourist\data\signs.rvmat
2.000 116 verts 42 faces 1 tex
Resolution
2
Vertices
116
Faces
42
Height
3.1262

Textures

  • dz\structures\signs\tourist\data\sign_post_co.paa
Geometry 44 verts 36 faces 0 tex
Resolution
9999999827968
Vertices
44
Faces
36
Height
3.1144

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Named properties (2)

Name Value
damage no
map tsign
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

View Geometry 44 verts 36 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
44
Faces
36
Height
3.1144

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05
Fire Geometry 92 verts 78 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
92
Faces
78
Height
3.1144

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class TrailSign_16_Old_Fields: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · TrailSign_16_Old_Fields 0

No Sections in model.cfg.

Textures 3
  • dz\structures\signs\tourist\data\posters_ca.paa
  • dz\structures\signs\tourist\data\sign_post_co.paa
  • dz\structures\signs\tourist\data\trail_names_ca.paa
Materials 3
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\signs\tourist\data\sign_post.rvmat
  • dz\structures\signs\tourist\data\signs.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\signs\tourist\trailsign_16_old_fields.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\signs\tourist\TrailSign_16_Old_Fields.p3d — use the copy button in the page header to paste it elsewhere.