Overview
truck_01_command_door_back_1.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
712
Faces
768
Textures
1
Materials
2
Size (X × Y × Z)
0.176 × 1.677 × 0.825 m

ODOL v54 · 30,036 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.176 m
size_y
1.677 m
size_z
0.825 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.941338956
geometrysphere
0.935084522
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
15
massreciprocal
0.06666667
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.09716206, -0.838706136, -0.418646008
bboxmaxposition
0.0788882, 0.83870101, 0.406539142
bboxminvisual
-0.09716206, -0.838706136, -0.418646008
bboxmaxvisual
0.0788882, 0.83870101, 0.406539142

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.053051796, 0.000009447, -0.007509008
centerofmass
-0.050918397, 0.000006469, -0.006178995
aimingcenter
-0.053051796, 0.000009447, -0.007509008

ByteIndices

geometry
2
geometryfire
3
geometryview
2
Level of Detail 4
1.000 604 verts 642 faces 1 tex
Resolution
1
Vertices
604
Faces
642
Height
1.5814

Textures

  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rust_command_doors_back_1_co.paa

Materials

  • dz\vehicles\wheeled\truck_01\data\red\truck_01_doors_back_1.rvmat
2.000 68 verts 96 faces 1 tex
Resolution
2
Vertices
68
Faces
96
Height
1.5814

Textures

  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rust_command_doors_back_1_co.paa

Materials

  • dz\vehicles\wheeled\truck_01\data\red\truck_01_doors_back_1.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.6774

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Fire Geometry 32 verts 24 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
32
Faces
24
Height
1.6774

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Truck_01_Command_Door_Back_1: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Truck_01_Command_Door_Back_1 0

No Sections in model.cfg.

Textures 1
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rust_command_doors_back_1_co.paa
Materials 2
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\vehicles\wheeled\truck_01\data\red\truck_01_doors_back_1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\vehicles\wheeled\truck_01\proxy\truck_01_command_door_back_1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\vehicles\wheeled\Truck_01\proxy\Truck_01_Command_Door_Back_1.p3d — use the copy button in the page header to paste it elsewhere.