Overview
rail_station_big
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
32,627
Faces
23,012
Textures
8
Materials
14

ODOL v54 · 760,947 bytes · Skeleton bones: 4 · Sections: 0

Level of Detail 11
1.000 14,030 verts 8,823 faces 2 tex
Resolution
1
Vertices
14,030
Faces
8,823
Height
11.8287

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • #(argb,8,8,3)color(0.12549,0.12549,0.12549,0.37,co)
  • dz\structures\rail\houses\data\rs_win_co.paa

Materials

  • dz\structures\rail\houses\data\rs_multi1.rvmat
  • dz\structures\rail\houses\data\rs_multi2.rvmat
  • dz\structures\rail\houses\data\rs_multi3.rvmat
  • dz\structures\rail\houses\data\rs_win.rvmat
2.000 7,995 verts 4,330 faces 1 tex
Resolution
2
Vertices
7,995
Faces
4,330
Height
11.8287

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • dz\structures\rail\houses\data\rs_win_co.paa

Materials

  • dz\structures\rail\houses\data\rs_multi1.rvmat
  • dz\structures\rail\houses\data\rs_multi2.rvmat
  • dz\structures\rail\houses\data\rs_multi3.rvmat
  • dz\structures\rail\houses\data\rs_win.rvmat
3.000 2,992 verts 1,460 faces 2 tex
Resolution
3
Vertices
2,992
Faces
1,460
Height
11.8287

Named selections (1)

  • damt1

Textures

  • dz\structures\rail\houses\data\rs_doplnky_m3_co.paa
  • dz\structures\rail\houses\data\rs_win_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\rail\houses\data\rs_multi1.rvmat
  • dz\structures\rail\houses\data\rs_multi2.rvmat
4.000 1,480 verts 746 faces 2 tex
Resolution
4
Vertices
1,480
Faces
746
Height
11.8287

Named selections (1)

  • damt1

Textures

  • dz\structures\rail\houses\data\rs_doplnky_m3_co.paa
  • dz\structures\rail\houses\data\rs_win_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\rail\houses\data\rs_multi1.rvmat
  • dz\structures\rail\houses\data\rs_multi2.rvmat
5.000 358 verts 103 faces 1 tex
Resolution
5
Vertices
358
Faces
103
Height
11.8287

Textures

  • dz\structures\rail\houses\data\rs_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 446 verts 441 faces 0 tex
Resolution
9999999827968
Vertices
446
Faces
441
Height
11.8287

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4
Memory 118 verts 0 faces 0 tex
Roadway 74 verts 55 faces 4 tex
Resolution
3.0000000280822E+15
Vertices
74
Faces
55
Height
11.2325

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Hitpoints 16 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
16
Faces
0
Height
1.1564

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4
View Geometry 1,228 verts 1,050 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
1,228
Faces
1,050
Height
11.8287

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvma
  • dz\data\data\penetration\wood.rvmat
Fire Geometry 3,890 verts 6,004 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
3,890
Faces
6,004
Height
11.8399

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvma
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton4Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Rail_Station_Big: Default
	{
		SkeletonName = "Skeleton4Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6580628";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doors2";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6580628";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton4Doors 4
BoneParent
doors1
doors2
doors3
doors4
CfgModels · Rail_Station_Big 0

No Sections in model.cfg.

Textures 8
  • #(argb,8,8,3)color(0.12549,0.12549,0.12549,0.37,co)
  • dz\structures\rail\houses\data\rs_doplnky_m3_co.paa
  • dz\structures\rail\houses\data\rs_mlod_co.paa
  • dz\structures\rail\houses\data\rs_win_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 14
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\iron.rvma
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvma
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\rail\houses\data\rs_multi1.rvmat
  • dz\structures\rail\houses\data\rs_multi2.rvmat
  • dz\structures\rail\houses\data\rs_multi3.rvmat
  • dz\structures\rail\houses\data\rs_win.rvmat