Overview
LODs
8
Vertices
280
Faces
166
Textures
1
Materials
1
Size (X × Y × Z)
0.343 × 0.228 × 0.067 m

CfgModels · 00Buck_10RoundBox — Sections

  • zbytek

ODOL v54 · 16,356 bytes · Skeleton bones: 1 · Sections: 1

ODOL Flags 38

Size

size_x
0.343 m
size_y
0.228 m
size_z
0.067 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.360468805
geometrysphere
0.066574536
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0.100000009
massreciprocal
9.999999046
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.317541778, -0.170593262, -0.032282069
bboxmaxposition
0.025829526, 0.057424352, 0.034541227
bboxminvisual
-0.317541778, -0.170593262, -0.032282069
bboxmaxvisual
0.025829526, 0.057424352, 0.034541227

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000338402, -0.00024705, -0.000070048
centerofmass
-0.000338402, -0.00024705, -0.000070049
aimingcenter
-0.000338402, -0.00024705, -0.000070048

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
landcontact
5
Level of Detail 8
0.000 166 verts 112 faces 1 tex
Resolution
0
Vertices
166
Faces
112
Height
0.1102

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\00buck_box_co.paa

Materials

  • dz\weapons\ammunition\data\00buck_box.rvmat
1.000 54 verts 24 faces 1 tex
Resolution
1
Vertices
54
Faces
24
Height
0.1081

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\00buck_box_co.paa

Materials

  • dz\weapons\ammunition\data\00buck_box.rvmat
2.000 24 verts 6 faces 1 tex
Resolution
2
Vertices
24
Faces
6
Height
0.1066

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\00buck_box_co.paa

Materials

  • dz\weapons\ammunition\data\00buck_box.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1090

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 90
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2280
LandContact 1 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
1
Faces
0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1090

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1090

Named selections (1)

  • component01
model.cfg
class CfgSkeletons
{
	class ammunition_skeleton_generic
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"zbytek", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class 00Buck_10RoundBox: Default
	{
		SkeletonName = "ammunition_skeleton_generic";
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons · ammunition_skeleton_generic 1
BoneParent
zbytek
CfgModels · 00Buck_10RoundBox 1
  • zbytek
Textures 1
  • dz\weapons\ammunition\data\00buck_box_co.paa
Materials 1
  • dz\weapons\ammunition\data\00buck_box.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\ammunition\00buck_10roundbox.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\ammunition\00Buck_10RoundBox.p3d — use the copy button in the page header to paste it elsewhere.