Overview
LODs
8
Vertices
1,515
Faces
1,538
Textures
2
Materials
3
Size (X × Y × Z)
0.275 × 0.253 × 0.468 m

CfgModels · 12ga_rifled_slug — Sections

  • zbytek

ODOL v54 · 49,583 bytes · Skeleton bones: 1 · Sections: 1

ODOL Flags 37

Size

size_x
0.275 m
size_y
0.253 m
size_z
0.468 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.506295204
geometrysphere
0
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.068550102, -0.028079132, -0.403805047
bboxmaxposition
0.2064735, 0.225044474, 0.064431429
bboxminvisual
-0.068550102, -0.028079132, -0.403805047
bboxmaxvisual
0.2064735, 0.225044474, 0.064431429

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
0.000 588 verts 624 faces 1 tex
Resolution
0
Vertices
588
Faces
624
Height
0.0634

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\remington870_ammo_co.paa

Materials

  • dz\weapons\ammunition\data\rem870_ammo.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 224 verts 208 faces 1 tex
Resolution
1
Vertices
224
Faces
208
Height
0.0618

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\remington870_ammo_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 88 verts 64 faces 1 tex
Resolution
2
Vertices
88
Faces
64
Height
0.0618

Named selections (1)

  • zbytek

Textures

  • #(argb,8,8,3)color(0,0.309804,0,1.0,co)

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 588 verts 624 faces 1 tex
Resolution
1100
Vertices
588
Faces
624
Height
0.0634

Textures

  • dz\weapons\ammunition\data\remington870_ammo_co.paa

Materials

  • dz\weapons\ammunition\data\rem870_ammo.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2399

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0973

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0634

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgSkeletons
{
	class ammunition_skeleton_generic
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"zbytek", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class 12ga_rifled_slug: Default
	{
		SkeletonName = "ammunition_skeleton_generic";
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons · ammunition_skeleton_generic 1
BoneParent
zbytek
CfgModels · 12ga_rifled_slug 1
  • zbytek
Textures 2
  • #(argb,8,8,3)color(0,0.309804,0,1.0,co)
  • dz\weapons\ammunition\data\remington870_ammo_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\weapons\ammunition\data\rem870_ammo.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\ammunition\12ga_rifled_slug.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\ammunition\12ga_rifled_slug.p3d — use the copy button in the page header to paste it elsewhere.