Overview
- LODs
- 7
- Vertices
- 171
- Faces
- 140
- Textures
- 1
- Materials
- 2
- Size (X × Y × Z)
- 0.550 × 0.352 × 0.056 m
CfgModels · 22_50RoundBox — Sections
ODOL Flags 37
Size
Flags
Model
Mass
Map
Bounds
Centers
ByteIndices
Level of Detail 7
0.000 70 verts 72 faces 1 tex
Named selections (1)
Textures
dz\weapons\ammunition\data\22lr_50roundbox_co.paa
Materials
dz\weapons\ammunition\data\22lr_50roundbox.rvmat
1.000 42 verts 32 faces 1 tex
Named selections (1)
Textures
dz\weapons\ammunition\data\22lr_50roundbox_co.paa
Materials
dz\weapons\ammunition\data\22lr_50roundbox.rvmat
2.000 24 verts 12 faces 1 tex
Named selections (1)
Textures
dz\weapons\ammunition\data\22lr_50roundbox_co.paa
Materials
dz\weapons\ammunition\data\22lr_50roundbox.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Named properties (2)
| Name | Value |
|---|---|
| autocenter | 0 |
| invviewcameraroll | 90 |
Memory 11 verts 6 faces 0 tex
Other named selections (5)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 6 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgSkeletons
{
class ammunition_skeleton_generic
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
"zbytek", ""
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class 22_50RoundBox: Default
{
SkeletonName = "ammunition_skeleton_generic";
Sections[] =
{
"zbytek"
};
};
};
CfgSkeletons · ammunition_skeleton_generic 1
| Bone | Parent |
|---|---|
| zbytek | — |
CfgModels · 22_50RoundBox 1
Textures 1
dz\weapons\ammunition\data\22lr_50roundbox_co.paa
Materials 2
dz\data\data\penetration\fabric_thin.rvmatdz\weapons\ammunition\data\22lr_50roundbox.rvmat