Overview
Boxed .22 LR Rounds
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
171
Faces
140
Textures
1
Materials
2
Size (X × Y × Z)
0.550 × 0.352 × 0.056 m

CfgModels · 22_50RoundBox — Sections

  • zbytek

ODOL v54 · 14,624 bytes · Skeleton bones: 1 · Sections: 1

ODOL Flags 37

Size

size_x
0.550 m
size_y
0.352 m
size_z
0.056 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.622582674
geometrysphere
0.055596739
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0.100000009
massreciprocal
9.999999046
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.5460217, -0.298732668, -0.027064744
bboxmaxposition
0.003566174, 0.052903287, 0.029406674
bboxminvisual
-0.5460217, -0.298732668, -0.027064744
bboxmaxvisual
0.003566174, 0.052903287, 0.029406674

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.014702811, -0.000243185, -0.000596019
centerofmass
-0.014702809, -0.000243186, -0.00059602
aimingcenter
-0.014702811, -0.000243185, -0.000596019

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
0.000 70 verts 72 faces 1 tex
Resolution
0
Vertices
70
Faces
72
Height
0.0881

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\22lr_50roundbox_co.paa

Materials

  • dz\weapons\ammunition\data\22lr_50roundbox.rvmat
1.000 42 verts 32 faces 1 tex
Resolution
1
Vertices
42
Faces
32
Height
0.0879

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\22lr_50roundbox_co.paa

Materials

  • dz\weapons\ammunition\data\22lr_50roundbox.rvmat
2.000 24 verts 12 faces 1 tex
Resolution
2
Vertices
24
Faces
12
Height
0.0879

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\22lr_50roundbox_co.paa

Materials

  • dz\weapons\ammunition\data\22lr_50roundbox.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0935

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 90
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3444
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0904

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0882

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgSkeletons
{
	class ammunition_skeleton_generic
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"zbytek", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class 22_50RoundBox: Default
	{
		SkeletonName = "ammunition_skeleton_generic";
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons · ammunition_skeleton_generic 1
BoneParent
zbytek
CfgModels · 22_50RoundBox 1
  • zbytek
Textures 1
  • dz\weapons\ammunition\data\22lr_50roundbox_co.paa
Materials 2
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\weapons\ammunition\data\22lr_50roundbox.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\ammunition\22_50roundbox.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\ammunition\22_50RoundBox.p3d — use the copy button in the page header to paste it elsewhere.