Overview
LODs
6
Vertices
2,022
Faces
2,081
Textures
1
Materials
3
Size (X × Y × Z)
0.066 × 0.112 × 0.371 m

CfgModels · 40mm_grenade_smoke_r — Sections

  • camo_shell
  • camo_nose
  • zbytek

ODOL v54 · 78,212 bytes · Skeleton bones: 1 · Sections: 3

ODOL Flags 37

Size

size_x
0.066 m
size_y
0.112 m
size_z
0.371 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.343945444
geometrysphere
0.057123031
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
0.75
massreciprocal
1.333333373
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.032986961, -0.00515927, -0.338335276
bboxmaxposition
0.033249248, 0.106601894, 0.0321826
bboxminvisual
-0.032986961, -0.00515927, -0.338335276
bboxmaxvisual
0.033249248, 0.106601894, 0.0321826

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000087357, 0.048971191, 0.000159174
centerofmass
-0.000087357, 0.058812536, 0.000159174
aimingcenter
-0.000087357, 0.048971191, 0.000159174

ByteIndices

memory
4
geometry
3
geometryfire
5
geometryview
5
Level of Detail 6
1.000 1,454 verts 1,760 faces 1 tex
Resolution
1
Vertices
1,454
Faces
1,760
Height
0.0978

Named selections (3)

  • camo_nose
  • camo_shell
  • zbytek

Textures

  • dz\weapons\ammunition\data\40mm_grenade_co.paa

Materials

  • dz\weapons\ammunition\data\40mm_grenade_2.rvmat
  • dz\weapons\ammunition\data\40mm_grenade_smokered.rvmat
2.000 452 verts 257 faces 1 tex
Resolution
2
Vertices
452
Faces
257
Height
0.0979

Named selections (3)

  • camo_nose
  • camo_shell
  • zbytek

Textures

  • dz\weapons\ammunition\data\40mm_grenade_co.paa

Materials

  • dz\weapons\ammunition\data\40mm_grenade_2.rvmat
  • dz\weapons\ammunition\data\40mm_grenade_smokered.rvmat
3.000 89 verts 46 faces 1 tex
Resolution
3
Vertices
89
Faces
46
Height
0.0980

Named selections (3)

  • camo_nose
  • camo_shell
  • zbytek

Textures

  • dz\weapons\ammunition\data\40mm_grenade_co.paa

Materials

  • dz\weapons\ammunition\data\40mm_grenade_2.rvmat
  • dz\weapons\ammunition\data\40mm_grenade_smokered.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0984

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (2)

Name Value
invviewcameraroll 90
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.1002

Materials

  • dz\data\data\penetration\metalplate.rvmat
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1118

Named selections (1)

  • component01
model.cfg
class CfgSkeletons
{
	class ammunition_skeleton_generic
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"zbytek", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class 40mm_grenade_smoke_r: Default
	{
		SkeletonName = "ammunition_skeleton_generic";
		Sections[] =
		{
			"camo_shell",
			"camo_nose",
			"zbytek"
		};
		class Animations
		{
			class Visibility
			{
				type = "Hide";
				source = "user";
				selection = "zbytek";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · ammunition_skeleton_generic 1
BoneParent
zbytek
CfgModels · 40mm_grenade_smoke_r 3
  • camo_shell
  • camo_nose
  • zbytek
Textures 1
  • dz\weapons\ammunition\data\40mm_grenade_co.paa
Materials 3
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\ammunition\data\40mm_grenade_2.rvmat
  • dz\weapons\ammunition\data\40mm_grenade_smokered.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\ammunition\40mm_grenade_smoke_r.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\ammunition\40mm_grenade_smoke_r.p3d — use the copy button in the page header to paste it elsewhere.