Overview
LODs
7
Vertices
2,231
Faces
1,372
Textures
1
Materials
1
Size (X × Y × Z)
0.156 × 0.082 × 0.054 m

CfgModels · 545x39_LooseRounds — Sections

  • zbytek

ODOL v54 · 70,960 bytes · Skeleton bones: 1 · Sections: 1

ODOL Flags 37

Size

size_x
0.156 m
size_y
0.082 m
size_z
0.054 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.144916892
geometrysphere
0
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.034403514, -0.003548515, -0.022164647
bboxmaxposition
0.121565402, 0.078675672, 0.031703819
bboxminvisual
-0.034403514, -0.003548515, -0.022164647
bboxmaxvisual
0.121565402, 0.078675672, 0.031703819

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 1,150 verts 660 faces 1 tex
Resolution
1
Vertices
1,150
Faces
660
Height
0.0540

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\545x39_co.paa

Materials

  • dz\weapons\ammunition\data\545x39.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 575 verts 310 faces 1 tex
Resolution
2
Vertices
575
Faces
310
Height
0.0534

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\545x39_co.paa

Materials

  • dz\weapons\ammunition\data\545x39.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 375 verts 190 faces 1 tex
Resolution
3
Vertices
375
Faces
190
Height
0.0534

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\545x39_co.paa

Materials

  • dz\weapons\ammunition\data\545x39.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 11 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
0.0822
View Geometry 60 verts 100 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
60
Faces
100
Height
0.0537

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05
Fire Geometry 60 verts 100 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
60
Faces
100
Height
0.0537

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05
model.cfg
class CfgSkeletons
{
	class ammunition_skeleton_generic
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"zbytek", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class 545x39_LooseRounds: Default
	{
		SkeletonName = "ammunition_skeleton_generic";
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons · ammunition_skeleton_generic 1
BoneParent
zbytek
CfgModels · 545x39_LooseRounds 1
  • zbytek
Textures 1
  • dz\weapons\ammunition\data\545x39_co.paa
Materials 1
  • dz\weapons\ammunition\data\545x39.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\ammunition\545x39_looserounds.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\ammunition\545x39_LooseRounds.p3d — use the copy button in the page header to paste it elsewhere.