Overview
LODs
6
Vertices
902
Faces
970
Textures
1
Materials
1
Size (X × Y × Z)
0.128 × 0.059 × 0.054 m

ODOL v54 · 37,060 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.128 m
size_y
0.059 m
size_z
0.054 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.295378745
geometrysphere
0.065571047
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.292843878, -0.038614273, -0.021892801
bboxmaxposition
-0.164620563, 0.020841625, 0.031956188
bboxminvisual
-0.292843878, -0.038614273, -0.021892801
bboxmaxvisual
-0.164620563, 0.020841625, 0.031956188

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.236080974, -0.013800289, 0
centerofmass
0, 0, 0
aimingcenter
-0.236080974, -0.013800289, 0

ByteIndices

memory
5
geometry
4
geometryfire
4
geometryview
4
Level of Detail 6
0.000 458 verts 636 faces 1 tex
Resolution
0
Vertices
458
Faces
636
Height
0.0440

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\vog25_co.paa

Materials

  • dz\weapons\ammunition\data\vog25.rvmat
1.000 219 verts 160 faces 1 tex
Resolution
1
Vertices
219
Faces
160
Height
0.0432

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\vog25_co.paa

Materials

  • dz\weapons\ammunition\data\vog25.rvmat
2.000 136 verts 116 faces 1 tex
Resolution
2
Vertices
136
Faces
116
Height
0.0432

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\vog25_co.paa

Materials

  • dz\weapons\ammunition\data\vog25.rvmat
3.000 75 verts 48 faces 1 tex
Resolution
3
Vertices
75
Faces
48
Height
0.0441

Named selections (1)

  • zbytek

Textures

  • dz\weapons\ammunition\data\vog25_co.paa

Materials

  • dz\weapons\ammunition\data\vog25.rvmat
Geometry 12 verts 10 faces 0 tex
Resolution
9999999827968
Vertices
12
Faces
10
Height
0.0496

Named properties (1)

Name Value
autocenter 0
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
0.0351

Other named selections (2)

model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class vog25: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · vog25 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\ammunition\data\vog25_co.paa
Materials 1
  • dz\weapons\ammunition\data\vog25.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\ammunition\vog25.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\ammunition\vog25.p3d — use the copy button in the page header to paste it elsewhere.