Overview
LODs
9
Vertices
2,617
Faces
1,999
Textures
2
Materials
3
Size (X × Y × Z)
0.297 × 0.331 × 0.058 m

CfgModels · weaponlight_universal — Sections

  • glass
  • reflector
  • zbytek
  • reflector_far

ODOL v54 · 85,468 bytes · Skeleton bones: 0 · Sections: 4

ODOL Flags 37

Size

size_x
0.297 m
size_y
0.331 m
size_z
0.058 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.381237149
geometrysphere
0.078160867
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.221162885, -0.021094939, -0.008535158
bboxmaxposition
0.07545758, 0.309558749, 0.049070679
bboxminvisual
-0.221162885, -0.021094939, -0.008535158
bboxmaxvisual
0.07545758, 0.309558749, 0.049070679

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.004678622, 0.00330696, 0.018819895
centerofmass
0, 0, 0
aimingcenter
-0.004678622, 0.00330696, 0.018819895

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,054 verts 886 faces 2 tex
Resolution
1
Vertices
1,054
Faces
886
Height
0.0475

Named selections (3)

  • glass
  • reflector
  • zbytek

Textures

  • dz\gear\tools\data\flashlight_glass.paa
  • dz\weapons\attachments\data\m4_flashlight_co.paa

Materials

  • dz\gear\tools\data\flashlight_glass.rvmat
  • dz\weapons\attachments\data\m4_flashlight.rvmat
2.000 796 verts 623 faces 1 tex
Resolution
2
Vertices
796
Faces
623
Height
0.0474

Named selections (2)

  • reflector_far
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_flashlight_co.paa

Materials

  • dz\weapons\attachments\data\m4_flashlight.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 446 verts 287 faces 1 tex
Resolution
3
Vertices
446
Faces
287
Height
0.0474

Named selections (2)

  • reflector_far
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_flashlight_co.paa

Materials

  • dz\weapons\attachments\data\m4_flashlight.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 204 verts 122 faces 1 tex
Resolution
4
Vertices
204
Faces
122
Height
0.0385

Named selections (2)

  • reflector_far
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_flashlight_co.paa

Materials

  • dz\weapons\attachments\data\m4_flashlight.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 79 verts 51 faces 1 tex
Resolution
5
Vertices
79
Faces
51
Height
0.0355

Named selections (2)

  • reflector_far
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_flashlight_co.paa

Materials

  • dz\weapons\attachments\data\m4_flashlight.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0463

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
0.3307
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0463

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0319

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class weaponlight_universal: Default
	{
		Sections[] =
		{
			"glass",
			"reflector",
			"zbytek",
			"reflector_far"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · weaponlight_universal 4
  • glass
  • reflector
  • zbytek
  • reflector_far
Textures 2
  • dz\gear\tools\data\flashlight_glass.paa
  • dz\weapons\attachments\data\m4_flashlight_co.paa
Materials 3
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\gear\tools\data\flashlight_glass.rvmat
  • dz\weapons\attachments\data\m4_flashlight.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\light\weaponlight_universal.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\light\weaponlight_universal.p3d — use the copy button in the page header to paste it elsewhere.