Overview
5rd Mosin 91/30 Clip
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
2,566
Faces
2,925
Textures
1
Materials
2
Size (X × Y × Z)
0.282 × 0.218 × 0.411 m

CfgModels · clip_762_5rnd — Sections

  • zbytek

ODOL v54 · 94,197 bytes · Skeleton bones: 5 · Sections: 1

ODOL Flags 37

Size

size_x
0.282 m
size_y
0.218 m
size_z
0.411 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.5
geometrysphere
0.047460265
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.243485481, -0.036527433, -0.397334218
bboxmaxposition
0.038780291, 0.181219071, 0.013330978
bboxminvisual
-0.243485481, -0.036527433, -0.397334218
bboxmaxvisual
0.038780291, 0.181219071, 0.013330978

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000383003, 0.000000004, -0.000032089
centerofmass
0, 0, 0
aimingcenter
0.000383003, 0.000000004, -0.000032089

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 750 verts 862 faces 1 tex
Resolution
1
Vertices
750
Faces
862
Height
0.0644

Named selections (6)

  • rnd1
  • rnd2
  • rnd3
  • rnd4
  • rnd5
  • zbytek

Textures

  • dz\weapons\attachments\data\mosinclip_co.paa

Materials

  • dz\weapons\attachments\data\mosinclip.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 292 verts 258 faces 1 tex
Resolution
2
Vertices
292
Faces
258
Height
0.0644

Named selections (6)

  • rnd1
  • rnd2
  • rnd3
  • rnd4
  • rnd5
  • zbytek

Textures

  • dz\weapons\attachments\data\mosinclip_co.paa

Materials

  • dz\weapons\attachments\data\mosinclip.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 124 verts 52 faces 1 tex
Resolution
3
Vertices
124
Faces
52
Height
0.0644

Named selections (6)

  • rnd1
  • rnd2
  • rnd3
  • rnd4
  • rnd5
  • zbytek

Textures

  • dz\weapons\attachments\data\mosinclip_co.paa

Materials

  • dz\weapons\attachments\data\mosinclip.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 12 verts 6 faces 1 tex
Resolution
4
Vertices
12
Faces
6
Height
0.0644

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\mosinclip_co.paa

Materials

  • dz\weapons\attachments\data\mosinclip.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 1,352 verts 1,708 faces 1 tex
Resolution
1100
Vertices
1,352
Faces
1,708
Height
0.0644

Named selections (5)

  • rnd1
  • rnd2
  • rnd3
  • rnd4
  • rnd5

Textures

  • dz\weapons\attachments\data\mosinclip_co.paa

Materials

  • dz\weapons\attachments\data\mosinclip.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 9 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
9
Height
0.0652

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 12 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
12
Height
0.2177
View Geometry 8 verts 9 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
9
Height
0.0652

Named selections (1)

  • component01
Fire Geometry 8 verts 9 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
9
Height
0.0652

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgSkeletons
{
	class Magazine_5rnd
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"rnd1", "",
			"rnd2", "",
			"rnd3", "",
			"rnd4", "",
			"rnd5", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class clip_762_5rnd: Default
	{
		SkeletonName = "Magazine_5rnd";
		Sections[] =
		{
			"zbytek"
		};
		class Animations
		{
			class bullets5
			{
				type = "Hide";
				source = "revolving";
				selection = "rnd5";
				sourceAddress = "AnimMirror";
				minPhase = "-1";
				maxPhase = "0";
				minValue = "-1";
				maxValue = "0";
				hideValue = "0.9";
			};
			class bullets4
			{
				type = "Hide";
				source = "revolving";
				selection = "rnd4";
				sourceAddress = "AnimMirror";
				minPhase = "-1";
				maxPhase = "0";
				minValue = "-1";
				maxValue = "0";
				hideValue = "0.7";
			};
			class bullets3
			{
				type = "Hide";
				source = "revolving";
				selection = "rnd3";
				sourceAddress = "AnimMirror";
				minPhase = "-1";
				maxPhase = "0";
				minValue = "-1";
				maxValue = "0";
				hideValue = "0.5";
			};
			class bullets2
			{
				type = "Hide";
				source = "revolving";
				selection = "rnd2";
				sourceAddress = "AnimMirror";
				minPhase = "-1";
				maxPhase = "0";
				minValue = "-1";
				maxValue = "0";
				hideValue = "0.3";
			};
			class bullets1
			{
				type = "Hide";
				source = "revolving";
				selection = "rnd1";
				sourceAddress = "AnimMirror";
				minPhase = "-1";
				maxPhase = "0";
				minValue = "-1";
				maxValue = "0";
				hideValue = "0.199999";
			};
		};
	};
};
CfgSkeletons · Magazine_5rnd 5
BoneParent
rnd1
rnd2
rnd3
rnd4
rnd5
CfgModels · clip_762_5rnd 1
  • zbytek
Textures 1
  • dz\weapons\attachments\data\mosinclip_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\attachments\data\mosinclip.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\magazine\clip_762_5rnd.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\magazine\clip_762_5rnd.p3d — use the copy button in the page header to paste it elsewhere.