Overview
LODs
8
Vertices
1,440
Faces
1,133
Textures
2
Materials
3
Size (X × Y × Z)
0.126 × 0.162 × 0.194 m

CfgModels · magazine_DE — Sections

  • zbytek
  • camo

ODOL v54 · 55,265 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.126 m
size_y
0.162 m
size_z
0.194 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.192395419
geometrysphere
0.095776714
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.051667817, -0.086834669, -0.017840303
bboxmaxposition
0.074421011, 0.075232729, 0.176548153
bboxminvisual
-0.051667817, -0.086834669, -0.017840303
bboxmaxvisual
0.074421011, 0.075232729, 0.176548153

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.003933109, -0.00580097, 0.00027368
centerofmass
0, 0, 0
aimingcenter
-0.003933109, -0.00580097, 0.00027368

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
0.000 893 verts 744 faces 1 tex
Resolution
0
Vertices
893
Faces
744
Height
0.1235

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\deagle_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\deagle_mag.rvmat

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
1.000 353 verts 278 faces 1 tex
Resolution
1
Vertices
353
Faces
278
Height
0.1234

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\deagle_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\deagle_mag.rvmat

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
2.000 94 verts 54 faces 1 tex
Resolution
2
Vertices
94
Faces
54
Height
0.1240

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\deagle_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\deagle_mag.rvmat

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
3.000 64 verts 27 faces 2 tex
Resolution
3
Vertices
64
Faces
27
Height
0.1227

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\ammunition\data\357mag_loose_co.paa
  • dz\weapons\attachments\magazine\data\deagle_mag_co.paa

Materials

  • dz\weapons\ammunition\data\357mag_loose.rvmat
  • dz\weapons\attachments\magazine\data\deagle_mag.rvmat

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1621

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -10
Memory 12 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
12
Height
0.1233

Named properties (1)

Name Value
autocenter 0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1621

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1204

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class magazine_DE: Default
	{
		Sections[] =
		{
			"zbytek",
			"camo"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · magazine_DE 2
  • zbytek
  • camo
Textures 2
  • dz\weapons\ammunition\data\357mag_loose_co.paa
  • dz\weapons\attachments\magazine\data\deagle_mag_co.paa
Materials 3
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\ammunition\data\357mag_loose.rvmat
  • dz\weapons\attachments\magazine\data\deagle_mag.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\magazine\magazine_de.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\magazine\magazine_DE.p3d — use the copy button in the page header to paste it elsewhere.