Overview
LODs
7
Vertices
553
Faces
388
Textures
1
Materials
2
Size (X × Y × Z)
0.100 × 0.200 × 0.116 m

CfgModels · magazine_pm73_25rnd — Sections

  • camo
  • zbytek

ODOL v54 · 24,204 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.100 m
size_y
0.200 m
size_z
0.116 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.110304892
geometrysphere
0.097773209
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.061054744, -0.094237372, -0.023011591
bboxmaxposition
0.03907565, 0.106029309, 0.093168132
bboxminvisual
-0.061054744, -0.094237372, -0.023011591
bboxmaxvisual
0.03907565, 0.106029309, 0.093168132

Centers

boundingcenter
0, 0, 0
geometrycenter
0.005770363, 0.003739078, -0.000105464
centerofmass
0.005770364, 0.003739077, -0.000105464
aimingcenter
0.005770363, 0.003739078, -0.000105464

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 350 verts 263 faces 1 tex
Resolution
1
Vertices
350
Faces
263
Height
0.1853

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\magazine_pm73_co.paa

Materials

  • dz\weapons\attachments\magazine\data\magazine_pm73.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 118 verts 75 faces 1 tex
Resolution
2
Vertices
118
Faces
75
Height
0.1853

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\magazine_pm73_co.paa

Materials

  • dz\weapons\attachments\magazine\data\magazine_pm73.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 49 verts 26 faces 1 tex
Resolution
3
Vertices
49
Faces
26
Height
0.1864

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\magazine_pm73_co.paa

Materials

  • dz\weapons\attachments\magazine\data\magazine_pm73.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1901

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 0
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.2003
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1848

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1809

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class magazine_pm73_25rnd: Default
	{
		Sections[] =
		{
			"camo",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · magazine_pm73_25rnd 2
  • camo
  • zbytek
Textures 1
  • dz\weapons\attachments\magazine\data\magazine_pm73_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\attachments\magazine\data\magazine_pm73.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\magazine\magazine_pm73_25rnd.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\magazine\magazine_pm73_25rnd.p3d — use the copy button in the page header to paste it elsewhere.