Overview
LODs
8
Vertices
1,844
Faces
994
Textures
1
Materials
1
Size (X × Y × Z)
0.165 × 0.089 × 0.269 m

CfgModels · magazine_scout — Sections

  • camo
  • zbytek

ODOL v54 · 61,444 bytes · Skeleton bones: 1 · Sections: 2

ODOL Flags 37

Size

size_x
0.165 m
size_y
0.089 m
size_z
0.269 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.297618836
geometrysphere
0.062259555
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.124740086, 0.016905606, -0.248550877
bboxmaxposition
0.040427666, 0.106015742, 0.020359866
bboxminvisual
-0.124740086, 0.016905606, -0.248550877
bboxmaxvisual
0.040427666, 0.106015742, 0.020359866

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.013062388, 0.047452804, -0.000776462
centerofmass
-0.013062387, 0.041343361, -0.004202237
aimingcenter
-0.013062388, 0.047452804, -0.000776462

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
0.000 1,050 verts 613 faces 1 tex
Resolution
0
Vertices
1,050
Faces
613
Height
0.0517

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\scout_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\scout_mag.rvmat
1.000 490 verts 239 faces 1 tex
Resolution
1
Vertices
490
Faces
239
Height
0.0517

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\scout_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\scout_mag.rvmat
2.000 209 verts 92 faces 1 tex
Resolution
2
Vertices
209
Faces
92
Height
0.0517

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\scout_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\scout_mag.rvmat
3.000 59 verts 26 faces 1 tex
Resolution
3
Vertices
59
Faces
26
Height
0.0527

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\scout_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\scout_mag.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0611

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.0846

Named properties (1)

Name Value
autocenter 0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0509

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0509

Named selections (1)

  • component01
model.cfg
class CfgSkeletons
{
	class Magazine
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"bullets", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class magazine_scout: Default
	{
		SkeletonName = "Magazine";
		Sections[] =
		{
			"camo",
			"zbytek"
		};
		class Animations
		{
			class bullets
			{
				type = "Hide";
				source = "revolving";
				selection = "bullets";
				sourceAddress = "AnimMirror";
				minPhase = "-1";
				maxPhase = "0";
				minValue = "-1";
				maxValue = "0";
				hideValue = "1";
			};
		};
	};
};
CfgSkeletons · Magazine 1
BoneParent
bullets
CfgModels · magazine_scout 2
  • camo
  • zbytek
Textures 1
  • dz\weapons\attachments\magazine\data\scout_mag_co.paa
Materials 1
  • dz\weapons\attachments\magazine\data\scout_mag.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\magazine\magazine_scout.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\magazine\magazine_scout.p3d — use the copy button in the page header to paste it elsewhere.