Overview
20rd SVAL Mag
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
2,462
Faces
1,715
Textures
1
Materials
2
Size (X × Y × Z)
0.160 × 0.198 × 0.262 m

CfgModels · magazine_val — Sections

  • camo
  • zbytek

ODOL v54 · 87,596 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.160 m
size_y
0.198 m
size_z
0.262 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.252754301
geometrysphere
0.118169494
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
2
massreciprocal
0.5
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.040049076, -0.126258925, -0.042240012
bboxmaxposition
0.119999997, 0.072228737, 0.219999999
bboxminvisual
-0.040049076, -0.126258925, -0.042240012
bboxmaxvisual
0.119999997, 0.072228737, 0.219999999

Centers

boundingcenter
0, 0, 0
geometrycenter
0.008731421, -0.026767593, 0
centerofmass
0.008731423, -0.0267676, 0
aimingcenter
0.008731421, -0.026767593, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,559 verts 1,185 faces 1 tex
Resolution
1
Vertices
1,559
Faces
1,185
Height
0.1719

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\val_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\val_mag.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 616 verts 354 faces 1 tex
Resolution
2
Vertices
616
Faces
354
Height
0.1723

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\val_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\val_mag.rvmat
3.000 204 verts 122 faces 1 tex
Resolution
3
Vertices
204
Faces
122
Height
0.1723

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\val_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\val_mag.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 47 verts 24 faces 1 tex
Resolution
4
Vertices
47
Faces
24
Height
0.1701

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\magazine\data\val_mag_co.paa

Materials

  • dz\weapons\attachments\magazine\data\val_mag.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1980

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 12 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
12
Height
0.1811
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1980

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1709

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class magazine_val: Default
	{
		Sections[] =
		{
			"camo",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · magazine_val 2
  • camo
  • zbytek
Textures 1
  • dz\weapons\attachments\magazine\data\val_mag_co.paa
Materials 2
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\weapons\attachments\magazine\data\val_mag.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\magazine\magazine_val.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\magazine\magazine_val.p3d — use the copy button in the page header to paste it elsewhere.