Overview
LODs
8
Vertices
1,578
Faces
1,493
Textures
1
Materials
2
Size (X × Y × Z)
0.092 × 0.462 × 0.380 m

CfgModels · bayonet_m9a1 — Sections

  • zbytek

ODOL v54 · 53,484 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.092 m
size_y
0.462 m
size_z
0.380 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.399899244
geometrysphere
0.15689072
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.040474888, -0.062566169, -0.020179072
bboxmaxposition
0.051055893, 0.399899244, 0.359386921
bboxminvisual
-0.040474888, -0.062566169, -0.020179072
bboxmaxvisual
0.051055893, 0.399899244, 0.359386921

Centers

boundingcenter
0, 0, 0
geometrycenter
0.001177585, 0.087394327, -0.00038973
centerofmass
0, 0, 0
aimingcenter
0.001177585, 0.087394327, -0.00038973

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
0.000 406 verts 366 faces 1 tex
Resolution
0
Vertices
406
Faces
366
Height
0.2940

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_bayonet_co.paa

Materials

  • dz\weapons\attachments\data\m4_bayonet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 193 verts 151 faces 1 tex
Resolution
1
Vertices
193
Faces
151
Height
0.2940

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_bayonet_co.paa

Materials

  • dz\weapons\attachments\data\m4_bayonet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 71 verts 44 faces 1 tex
Resolution
2
Vertices
71
Faces
44
Height
0.2935

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_bayonet_co.paa

Materials

  • dz\weapons\attachments\data\m4_bayonet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 870 verts 902 faces 1 tex
Resolution
1100
Vertices
870
Faces
902
Height
0.2940

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_bayonet_co.paa

Materials

  • dz\weapons\attachments\data\m4_bayonet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2999

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
0.4599
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2999

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.2999

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class bayonet_m9a1: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · bayonet_m9a1 1
  • zbytek
Textures 1
  • dz\weapons\attachments\data\m4_bayonet_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\attachments\data\m4_bayonet.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\muzzle\bayonet_m9a1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\muzzle\bayonet_m9a1.p3d — use the copy button in the page header to paste it elsewhere.