Overview
LODs
6
Vertices
2,680
Faces
3,978
Textures
1
Materials
2
Size (X × Y × Z)
0.133 × 0.280 × 0.482 m

CfgModels · bottle_suppressor — Sections

  • zbytek
  • camo

ODOL v54 · 130,505 bytes · Skeleton bones: 2 · Sections: 2

ODOL Flags 37

Size

size_x
0.133 m
size_y
0.280 m
size_z
0.482 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.399515033
geometrysphere
0.130364969
sbsource
Visual
shadowoffset
minshadow
6

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.056187205, -0.176309437, -0.397409678
bboxmaxposition
0.076689407, 0.103445292, 0.085075513
bboxminvisual
-0.056187205, -0.176309437, -0.397409678
bboxmaxvisual
0.076689407, 0.103445292, 0.085075513

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000332182, -0.033065405, -0.000076681
centerofmass
0, 0, 0
aimingcenter
0.000332182, -0.033065405, -0.000076681

ByteIndices

memory
4
geometry
3
geometryfire
5
geometryview
5
Level of Detail 6
1.000 769 verts 1,178 faces 1 tex
Resolution
1
Vertices
769
Faces
1,178
Height
0.2621

Named selections (4)

  • camo
  • suppressor_destruct
  • suppressornormal
  • zbytek

Textures

  • dz\weapons\attachments\muzzle\data\bottle_suppressor_co.paa

Materials

  • dz\weapons\attachments\muzzle\data\bottle_suppressor.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
2.000 366 verts 442 faces 1 tex
Resolution
2
Vertices
366
Faces
442
Height
0.2621

Named selections (4)

  • camo
  • suppressor_destruct
  • suppressornormal
  • zbytek

Textures

  • dz\weapons\attachments\muzzle\data\bottle_suppressor_co.paa

Materials

  • dz\weapons\attachments\muzzle\data\bottle_suppressor.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
View-Pilot 1,498 verts 2,316 faces 1 tex
Resolution
1100
Vertices
1,498
Faces
2,316
Height
0.2625

Named selections (4)

  • camo
  • suppressor_destruct
  • suppressornormal
  • zbytek

Textures

  • dz\weapons\attachments\muzzle\data\bottle_suppressor_co.paa

Materials

  • dz\weapons\attachments\muzzle\data\bottle_suppressor.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2399

Named selections (1)

  • suppressor_destruct

Materials

  • dz\data\data\penetration\plastic.rvmat

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 23 verts 24 faces 0 tex
Resolution
9.999999869911E+14
Vertices
23
Faces
24
Height
0.2798
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
0.2399

Named selections (1)

  • suppressor_destruct

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgSkeletons
{
	class bottle_suppressor_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"suppressor_destruct", "",
			"suppressornormal", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class bottle_suppressor: Default
	{
		SkeletonName = "bottle_suppressor_skeleton";
		Sections[] =
		{
			"zbytek",
			"camo"
		};
		class Animations
		{
			class Bottle
			{
				type = "Hide";
				source = "destroyed";
				selection = "suppressornormal";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.99";
			};
			class Bottle2
			{
				type = "Hide";
				source = "destroyed";
				selection = "suppressor_destruct";
				sourceAddress = "AnimMirror";
				minPhase = "-1";
				maxPhase = "0";
				minValue = "-1";
				maxValue = "0";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · bottle_suppressor_skeleton 2
BoneParent
suppressor_destruct
suppressornormal
CfgModels · bottle_suppressor 2
  • zbytek
  • camo
Textures 1
  • dz\weapons\attachments\muzzle\data\bottle_suppressor_co.paa
Materials 2
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\attachments\muzzle\data\bottle_suppressor.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\muzzle\bottle_suppressor.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\muzzle\bottle_suppressor.p3d — use the copy button in the page header to paste it elsewhere.