Overview
LODs
10
Vertices
22,344
Faces
20,683
Textures
8
Materials
10
Size (X × Y × Z)
0.247 × 1.185 × 0.667 m

CfgModels · optic_1PN51 — Sections

  • zbytek
  • camo
  • hide_cover
  • hide
  • hide_cover_pilot

ODOL v54 · 681,611 bytes · Skeleton bones: 3 · Sections: 5

ODOL Flags 37

Size

size_x
0.247 m
size_y
1.185 m
size_z
0.667 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.632632494
geometrysphere
0.236889005
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.05276899, -0.622991621, -0.52569145
bboxmaxposition
0.194333136, 0.56161052, 0.141077191
bboxminvisual
-0.05276899, -0.622991621, -0.52569145
bboxmaxvisual
0.194333136, 0.56161052, 0.141077191

Centers

boundingcenter
0, 0, 0
geometrycenter
0.071037501, -0.040650189, 0.006625123
centerofmass
0, 0, 0
aimingcenter
0.071037501, -0.040650189, 0.006625123

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 7,746 verts 7,360 faces 3 tex
Resolution
1
Vertices
7,746
Faces
7,360
Height
0.3373

Named selections (4)

  • camo
  • hide
  • hide_cover
  • zbytek

Textures

  • dz\weapons\attachments\optics\data\1pn51_reticle_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_1pn-51_co.paa

Materials

  • dz\weapons\attachments\optics\data\lensglass_clearer.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\optic_1pn-51.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 3,610 verts 3,277 faces 4 tex
Resolution
2
Vertices
3,610
Faces
3,277
Height
0.3373

Named selections (3)

  • camo
  • hide_cover
  • zbytek

Textures

  • #(argb,8,8,3)color(0.1,0.1,0.15,0.5,ca)
  • dz\weapons\attachments\optics\data\1pn51_reticle_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_1pn-51_co.paa

Materials

  • dz\weapons\attachments\optics\data\lensglass_clearer.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\optic_1pn-51.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,874 verts 1,581 faces 2 tex
Resolution
3
Vertices
1,874
Faces
1,581
Height
0.3373

Named selections (3)

  • camo
  • hide_cover
  • zbytek

Textures

  • #(argb,8,8,3)color(0.1,0.1,0.15,0.5,ca)
  • dz\weapons\attachments\optics\data\optic_1pn-51_co.paa

Materials

  • dz\weapons\attachments\optics\data\lensglass_clearer.rvmat
  • dz\weapons\attachments\optics\data\optic_1pn-51.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 906 verts 693 faces 2 tex
Resolution
4
Vertices
906
Faces
693
Height
0.3373

Named selections (3)

  • camo
  • hide_cover
  • zbytek

Textures

  • #(argb,8,8,3)color(0.1,0.1,0.15,0.5,ca)
  • dz\weapons\attachments\optics\data\optic_1pn-51_co.paa

Materials

  • dz\weapons\attachments\optics\data\lensglass_clearer.rvmat
  • dz\weapons\attachments\optics\data\optic_1pn-51.rvmat
5.000 354 verts 273 faces 1 tex
Resolution
5
Vertices
354
Faces
273
Height
0.3184

Named selections (3)

  • camo
  • hide_cover
  • zbytek

Textures

  • dz\weapons\attachments\optics\data\optic_1pn-51_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_1pn-51.rvmat
View-Pilot 7,739 verts 7,387 faces 7 tex
Resolution
1100
Vertices
7,739
Faces
7,387
Height
0.3373

Named selections (4)

  • camo
  • hide
  • hide_cover_pilot
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\1pn51_reticle_ca.paa
  • dz\weapons\attachments\optics\data\1pn51_vignette_cover_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_1pn-51_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_vignette_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\weapons\attachments\optics\data\lensglass_clearer.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\optic_1pn-51.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.3624

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 15 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
15
Faces
12
Height
1.1846

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.3624

Named selections (1)

  • component01

Named properties (6)

Name Value
autocenter 0
class house
map house
dammage building
sbsource shadowvolume
prefershadowvolume 1
Fire Geometry 84 verts 76 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
84
Faces
76
Height
0.3185

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\data\data\penetration\castiron.rvmat
  • dz\data\data\penetration\rubberplate.rvmat

Named properties (6)

Name Value
autocenter 0
class house
map house
dammage building
sbsource shadowvolume
prefershadowvolume 1
model.cfg
class CfgSkeletons
{
	class optics_NV
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", "",
			"hide_cover", "",
			"hide_cover_pilot", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_1PN51: Default
	{
		SkeletonName = "optics_NV";
		Sections[] =
		{
			"zbytek",
			"camo",
			"hide_cover",
			"hide",
			"hide_cover_pilot"
		};
		class Animations
		{
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class hide_cover
			{
				type = "Hide";
				source = "user";
				selection = "hide_cover";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class hide_cover_pilot
			{
				type = "Hide";
				source = "user";
				selection = "hide_cover_pilot";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · optics_NV 3
BoneParent
hide
hide_cover
hide_cover_pilot
CfgModels · optic_1PN51 5
  • zbytek
  • camo
  • hide_cover
  • hide
  • hide_cover_pilot
Textures 8
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • #(argb,8,8,3)color(0.1,0.1,0.15,0.5,ca)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\1pn51_reticle_ca.paa
  • dz\weapons\attachments\optics\data\1pn51_vignette_cover_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_1pn-51_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_vignette_ca.paa
Materials 10
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\data\data\penetration\castiron.rvmat
  • dz\data\data\penetration\rubberplate.rvmat
  • dz\weapons\attachments\optics\data\lensglass_clearer.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\optic_1pn-51.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_1pn51.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_1PN51.p3d — use the copy button in the page header to paste it elsewhere.