Overview
ATOG 6x48 Scope
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
7,914
Faces
6,115
Textures
6
Materials
7
Size (X × Y × Z)
0.104 × 0.417 × 0.449 m

CfgModels · optic_acog — Sections

  • zbytek

ODOL v54 · 272,572 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.104 m
size_y
0.417 m
size_z
0.449 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.410539389
geometrysphere
0.103345953
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.013986381, -0.068782121, -0.40870297
bboxmaxposition
0.09011548, 0.347840071, 0.040678449
bboxminvisual
-0.013986381, -0.068782121, -0.40870297
bboxmaxvisual
0.09011548, 0.347840071, 0.040678449

Centers

boundingcenter
0, 0, 0
geometrycenter
0.034052216, 0.017954938, -0.00078324
centerofmass
0, 0, 0
aimingcenter
0.034052216, 0.017954938, -0.00078324

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,640 verts 1,512 faces 5 tex
Resolution
1
Vertices
1,640
Faces
1,512
Height
0.1670

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\acog_co.paa
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\reticle_acog_ca.paa
  • dz\weapons\attachments\optics\data\reticle_acogglow_ca.paa
  • dz\weapons\firearms\vss\data\tdot_e_co.paa

Materials

  • dz\weapons\attachments\data\acog.rvmat
  • dz\weapons\attachments\optics\data\lensglass_noreflect.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat
  • dz\weapons\attachments\optics\data\tritium_weak.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,118 verts 984 faces 4 tex
Resolution
2
Vertices
1,118
Faces
984
Height
0.1660

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\acog_co.paa
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\reticle_acog_ca.paa
  • dz\weapons\attachments\optics\data\reticle_acogglow_ca.paa

Materials

  • dz\weapons\attachments\data\acog.rvmat
  • dz\weapons\attachments\optics\data\lensglass_noreflect.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 764 verts 467 faces 1 tex
Resolution
3
Vertices
764
Faces
467
Height
0.1670

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\acog_co.paa

Materials

  • dz\weapons\attachments\data\acog.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 114 verts 79 faces 1 tex
Resolution
4
Vertices
114
Faces
79
Height
0.1668

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\acog_co.paa

Materials

  • dz\weapons\attachments\data\acog.rvmat
View-Pilot 4,238 verts 3,042 faces 6 tex
Resolution
1100
Vertices
4,238
Faces
3,042
Height
0.1673

Named selections (1)

  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1,co)
  • dz\weapons\attachments\data\acog_co.paa
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\reticle_acog_ca.paa
  • dz\weapons\attachments\optics\data\reticle_acogglow_ca.paa
  • dz\weapons\firearms\vss\data\tdot_e_co.paa

Materials

  • dz\weapons\attachments\data\acog.rvmat
  • dz\weapons\attachments\optics\data\lensglass_noreflect.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat
  • dz\weapons\attachments\optics\data\tritium_weak.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1706

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 16 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
16
Faces
12
Height
0.4142

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1706

Named selections (1)

  • component01
Fire Geometry 8 verts 7 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
7
Height
0.1714

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_acog: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · optic_acog 1
  • zbytek
Textures 6
  • #(argb,8,8,3)color(0,0,0,1,co)
  • dz\weapons\attachments\data\acog_co.paa
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\reticle_acog_ca.paa
  • dz\weapons\attachments\optics\data\reticle_acogglow_ca.paa
  • dz\weapons\firearms\vss\data\tdot_e_co.paa
Materials 7
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\weapons\attachments\data\acog.rvmat
  • dz\weapons\attachments\optics\data\lensglass_noreflect.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat
  • dz\weapons\attachments\optics\data\tritium_weak.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_acog.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_acog.p3d — use the copy button in the page header to paste it elsewhere.