Overview
ATOG 6x48 Scope
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
37,934
Faces
27,161
Textures
8
Materials
10
Size (X × Y × Z)
0.148 × 0.788 × 0.449 m

CfgModels · optic_acog6x — Sections

  • zbytek
  • camo
  • red_dot_co
  • reddot
  • hide

ODOL v54 · 1,207,150 bytes · Skeleton bones: 1 · Sections: 5

ODOL Flags 37

Size

size_x
0.148 m
size_y
0.788 m
size_z
0.449 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.681342602
geometrysphere
0.133271903
sbsource
Visual
shadowoffset
minshadow
5

Mass

mass
1.999999881
massreciprocal
0.50000006
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.014659895, -0.108386673, -0.40870297
bboxmaxposition
0.133220717, 0.680000007, 0.040678449
bboxminvisual
-0.014659895, -0.108386673, -0.40870297
bboxmaxvisual
0.133220717, 0.680000007, 0.040678449

Centers

boundingcenter
0, 0, 0
geometrycenter
0.044999998, 0.0086, -0.003599998
centerofmass
0.040933333, 0.0145, 0.000426667
aimingcenter
0.044999998, 0.0086, -0.003599998

ByteIndices

memory
8
geometry
7
geometryfire
10
geometryview
9
Level of Detail 11
0.000 12,508 verts 9,805 faces 5 tex
Resolution
0
Vertices
12,508
Faces
9,805
Height
0.2283

Named selections (3)

  • camo
  • red_dot_co
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\optic_acog6x_co.paa
  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\optic_acog6x.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat
1.000 6,248 verts 3,929 faces 5 tex
Resolution
1
Vertices
6,248
Faces
3,929
Height
0.2283

Named selections (3)

  • camo
  • red_dot_co
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\optic_acog6x_co.paa
  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\optic_acog6x.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat
2.000 3,443 verts 1,924 faces 5 tex
Resolution
2
Vertices
3,443
Faces
1,924
Height
0.2283

Named selections (3)

  • camo
  • red_dot_co
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\optic_acog6x_co.paa
  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\optic_acog6x.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,814 verts 998 faces 5 tex
Resolution
3
Vertices
1,814
Faces
998
Height
0.2283

Named selections (3)

  • camo
  • red_dot_co
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\optic_acog6x_co.paa
  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\optic_acog6x.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 907 verts 498 faces 5 tex
Resolution
4
Vertices
907
Faces
498
Height
0.2283

Named selections (3)

  • camo
  • red_dot_co
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\optic_acog6x_co.paa
  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\optic_acog6x.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 438 verts 218 faces 3 tex
Resolution
5
Vertices
438
Faces
218
Height
0.2283

Named selections (2)

  • camo
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • dz\weapons\attachments\optics\data\optic_acog6x_co.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_acog6x.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
View-Pilot 12,521 verts 9,727 faces 8 tex
Resolution
1100
Vertices
12,521
Faces
9,727
Height
0.2283

Named selections (5)

  • camo
  • hide
  • red_dot_co
  • reddot
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\optic_acog6x_co.paa
  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa
  • dz\weapons\attachments\optics\data\reticle_acog2_ca.paa
  • dz\weapons\attachments\optics\data\reticle_acog2_glow_ca.paa

Materials

  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\collimdot2.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\optic_acog6x.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat
  • dz\weapons\attachments\optics\data\tritium_2.rvmat
  • dz\weapons\attachments\optics\data\tritium_nozwrite.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 15 verts 22 faces 0 tex
Resolution
9999999827968
Vertices
15
Faces
22
Height
0.2302

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 17 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
17
Faces
12
Height
0.7884

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1706

Named selections (1)

  • component01
Fire Geometry 15 verts 22 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
15
Faces
22
Height
0.2302

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgSkeletons
{
	class optics_base
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_acog6x: Default
	{
		SkeletonName = "optics_base";
		Sections[] =
		{
			"zbytek",
			"camo",
			"red_dot_co",
			"reddot",
			"hide"
		};
		class Animations
		{
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · optics_base 1
BoneParent
hide
CfgModels · optic_acog6x 5
  • zbytek
  • camo
  • red_dot_co
  • reddot
  • hide
Textures 8
  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\optic_acog6x_co.paa
  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa
  • dz\weapons\attachments\optics\data\reticle_acog2_ca.paa
  • dz\weapons\attachments\optics\data\reticle_acog2_glow_ca.paa
Materials 10
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\collimdot2.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\optic_acog6x.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat
  • dz\weapons\attachments\optics\data\tritium_2.rvmat
  • dz\weapons\attachments\optics\data\tritium_nozwrite.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_acog6x.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_acog6x.p3d — use the copy button in the page header to paste it elsewhere.