Overview
LODs
9
Vertices
3,759
Faces
2,883
Textures
3
Materials
5
Size (X × Y × Z)
0.033 × 0.384 × 0.388 m

CfgModels · optic_fnp45_mrds — Sections

  • camo
  • reddot

ODOL v54 · 136,122 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.033 m
size_y
0.384 m
size_z
0.388 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
1
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.371116966
geometrysphere
0.031129865
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.005084427, -0.031481106, -0.370990157
bboxmaxposition
0.028132126, 0.352189183, 0.017323419
bboxminvisual
-0.005084427, -0.031481106, -0.370990157
bboxmaxvisual
0.028132126, 0.352189183, 0.017323419

Centers

boundingcenter
0, 0, 0
geometrycenter
0.009584112, 0.001605464, -0.00007808
centerofmass
0, 0, 0
aimingcenter
0.009584112, 0.001605464, -0.00007808

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,325 verts 1,056 faces 2 tex
Resolution
1
Vertices
1,325
Faces
1,056
Height
0.0466

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\data\mrds_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa

Materials

  • dz\weapons\attachments\data\mrds.rvmat
  • dz\weapons\attachments\optics\data\lensglass_clearer.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 509 verts 388 faces 2 tex
Resolution
2
Vertices
509
Faces
388
Height
0.0466

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\data\mrds_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa

Materials

  • dz\weapons\attachments\data\mrds.rvmat
  • dz\weapons\attachments\optics\data\lensglass_clearer.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 340 verts 224 faces 1 tex
Resolution
3
Vertices
340
Faces
224
Height
0.0466

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\data\mrds_co.paa

Materials

  • dz\weapons\attachments\data\mrds.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 200 verts 112 faces 1 tex
Resolution
4
Vertices
200
Faces
112
Height
0.0466

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\data\mrds_co.paa

Materials

  • dz\weapons\attachments\data\mrds.rvmat
View-Pilot 1,347 verts 1,073 faces 3 tex
Resolution
1100
Vertices
1,347
Faces
1,073
Height
0.0564

Named selections (2)

  • camo
  • reddot

Textures

  • dz\weapons\attachments\data\mrds_co.paa
  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa

Materials

  • dz\weapons\attachments\data\mrds.rvmat
  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\collimdot2.rvmat
  • dz\weapons\attachments\optics\data\lensglass_clearer.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0481

Named selections (1)

  • component01

Named properties (3)

Name Value
autocenter 0
forcenotalpha 1
invviewcameraroll -90
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
0.3774

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0481

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0469

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_fnp45_mrds: Default
	{
		Sections[] =
		{
			"camo",
			"reddot"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · optic_fnp45_mrds 2
  • camo
  • reddot
Textures 3
  • dz\weapons\attachments\data\mrds_co.paa
  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
Materials 5
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\weapons\attachments\data\mrds.rvmat
  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\collimdot2.rvmat
  • dz\weapons\attachments\optics\data\lensglass_clearer.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_fnp45_mrds.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_fnp45_mrds.p3d — use the copy button in the page header to paste it elsewhere.