Overview
LODs
10
Vertices
11,292
Faces
10,566
Textures
4
Materials
4
Size (X × Y × Z)
0.078 × 1.200 × 0.401 m

CfgModels · optic_hunting — Sections

  • zbytek
  • rings_ris
  • rings_winchester
  • camo
  • camo_rings
  • hide
  • rings_ris_pilot
  • rings_winchester_pilot

ODOL v54 · 429,956 bytes · Skeleton bones: 5 · Sections: 8

ODOL Flags 37

Size

size_x
0.078 m
size_y
1.200 m
size_z
0.401 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.00054431
geometrysphere
0.163653001
sbsource
Visual
shadowoffset
minshadow
10

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.003821878, -1, -0.360797405
bboxmaxposition
0.073707037, 0.200000003, 0.039771318
bboxminvisual
-0.003821878, -1, -0.360797405
bboxmaxvisual
0.073707037, 0.200000003, 0.039771318

Centers

boundingcenter
0, 0, 0
geometrycenter
0.029564951, -0.006729342, -0.002541908
centerofmass
0, 0, 0
aimingcenter
0.029564951, -0.006729342, -0.002541908

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
0.000 3,603 verts 3,610 faces 4 tex
Resolution
0
Vertices
3,603
Faces
3,610
Height
0.3151

Named selections (5)

  • camo
  • camo_rings
  • rings_ris
  • rings_winchester
  • zbytek

Textures

  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\data\terra_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa

Materials

  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\data\terra.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 2,233 verts 1,681 faces 4 tex
Resolution
1
Vertices
2,233
Faces
1,681
Height
0.3151

Named selections (5)

  • camo
  • camo_rings
  • rings_ris
  • rings_winchester
  • zbytek

Textures

  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\data\terra_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa

Materials

  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\data\terra.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,100 verts 747 faces 4 tex
Resolution
2
Vertices
1,100
Faces
747
Height
0.3151

Named selections (5)

  • camo
  • camo_rings
  • rings_ris
  • rings_winchester
  • zbytek

Textures

  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\data\terra_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa

Materials

  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\data\terra.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 494 verts 279 faces 4 tex
Resolution
3
Vertices
494
Faces
279
Height
0.3151

Named selections (5)

  • camo
  • camo_rings
  • rings_ris
  • rings_winchester
  • zbytek

Textures

  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\data\terra_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa

Materials

  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\data\terra.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 192 verts 73 faces 3 tex
Resolution
4
Vertices
192
Faces
73
Height
0.3148

Named selections (3)

  • camo
  • rings_winchester
  • zbytek

Textures

  • dz\weapons\attachments\data\terra_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa

Materials

  • dz\weapons\attachments\data\terra.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 3,635 verts 4,158 faces 4 tex
Resolution
1100
Vertices
3,635
Faces
4,158
Height
0.3071

Named selections (6)

  • camo
  • camo_rings
  • hide
  • rings_ris_pilot
  • rings_winchester_pilot
  • zbytek

Textures

  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\data\terra_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa

Materials

  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\data\terra.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 6 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
6
Faces
0
Height
0.3159

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 15 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
15
Faces
12
Height
1.2000

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 6 verts 0 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
6
Faces
0
Height
0.3159

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.3160

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgSkeletons
{
	class hunting_optics
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", "",
			"rings_ris", "",
			"rings_ris_pilot", "",
			"rings_winchester", "",
			"rings_winchester_pilot", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_hunting: Default
	{
		SkeletonName = "hunting_optics";
		Sections[] =
		{
			"zbytek",
			"rings_ris",
			"rings_winchester",
			"camo",
			"camo_rings",
			"hide",
			"rings_ris_pilot",
			"rings_winchester_pilot"
		};
		class Animations
		{
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class rings_ris
			{
				type = "Hide";
				source = "user";
				selection = "rings_ris";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class rings_ris_pilot
			{
				type = "Hide";
				source = "user";
				selection = "rings_ris_pilot";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class rings_winchester
			{
				type = "Hide";
				source = "user";
				selection = "rings_winchester";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class rings_winchester_pilot
			{
				type = "Hide";
				source = "user";
				selection = "rings_winchester_pilot";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · hunting_optics 5
BoneParent
hide
rings_ris
rings_ris_pilot
rings_winchester
rings_winchester_pilot
CfgModels · optic_hunting 8
  • zbytek
  • rings_ris
  • rings_winchester
  • camo
  • camo_rings
  • hide
  • rings_ris_pilot
  • rings_winchester_pilot
Textures 4
  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\data\terra_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa
Materials 4
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\data\terra.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_hunting.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_hunting.p3d — use the copy button in the page header to paste it elsewhere.