Overview
LODs
9
Vertices
4,635
Faces
4,172
Textures
4
Materials
4
Size (X × Y × Z)
0.123 × 1.183 × 0.463 m

CfgModels · optic_longrange — Sections

  • zbytek
  • hide

ODOL v54 · 147,674 bytes · Skeleton bones: 1 · Sections: 2

ODOL Flags 37

Size

size_x
0.123 m
size_y
1.183 m
size_z
0.463 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.000647783
geometrysphere
0.193919361
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.00929091, -1, -0.051944405
bboxmaxposition
0.113484457, 0.183041096, 0.411298066
bboxminvisual
-0.00929091, -1, -0.051944405
bboxmaxvisual
0.113484457, 0.183041096, 0.411298066

Centers

boundingcenter
0, 0, 0
geometrycenter
0.041860048, -0.116913415, 0.000070402
centerofmass
0, 0, 0
aimingcenter
0.041860048, -0.116913415, 0.000070402

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,264 verts 1,136 faces 4 tex
Resolution
1
Vertices
1,264
Faces
1,136
Height
0.3521

Named selections (1)

  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa

Materials

  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 881 verts 743 faces 4 tex
Resolution
2
Vertices
881
Faces
743
Height
0.3521

Named selections (1)

  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa

Materials

  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 390 verts 273 faces 3 tex
Resolution
3
Vertices
390
Faces
273
Height
0.3521

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa

Materials

  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 79 verts 42 faces 3 tex
Resolution
4
Vertices
79
Faces
42
Height
0.3521

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa

Materials

  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 1,980 verts 1,948 faces 4 tex
Resolution
1100
Vertices
1,980
Faces
1,948
Height
0.3521

Named selections (2)

  • hide
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa

Materials

  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.3602

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 17 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
17
Faces
12
Height
1.1830

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.3602

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.3602

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgSkeletons
{
	class optics_base
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_longrange: Default
	{
		SkeletonName = "optics_base";
		Sections[] =
		{
			"zbytek",
			"hide"
		};
		class Animations
		{
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · optics_base 1
BoneParent
hide
CfgModels · optic_longrange 2
  • zbytek
  • hide
Textures 4
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\mosin_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa
Materials 4
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\attachments\data\mosin_scope.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_longrange.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_longrange.p3d — use the copy button in the page header to paste it elsewhere.