Overview
LODs
8
Vertices
2,886
Faces
2,439
Textures
1
Materials
3
Size (X × Y × Z)
0.069 × 0.367 × 0.418 m

CfgModels · optic_m4_carryhandle — Sections

  • zbytek

ODOL v54 · 101,131 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.069 m
size_y
0.367 m
size_z
0.418 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.386050105
geometrysphere
0.106842592
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.017207975, -0.071288452, -0.384732813
bboxmaxposition
0.051630136, 0.296000004, 0.033606533
bboxminvisual
-0.017207975, -0.071288452, -0.384732813
bboxmaxvisual
0.051630136, 0.296000004, 0.033606533

Centers

boundingcenter
0, 0, 0
geometrycenter
0.01721108, 0.026599325, 0.003144632
centerofmass
0, 0, 0
aimingcenter
0.01721108, 0.026599325, 0.003144632

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 875 verts 751 faces 1 tex
Resolution
1
Vertices
875
Faces
751
Height
0.1832

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_handle_co.paa

Materials

  • dz\weapons\attachments\data\m4_handle.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 546 verts 372 faces 1 tex
Resolution
2
Vertices
546
Faces
372
Height
0.1816

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_handle_co.paa

Materials

  • dz\weapons\attachments\data\m4_handle.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 92 verts 48 faces 1 tex
Resolution
3
Vertices
92
Faces
48
Height
0.1831

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_handle_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 1,335 verts 1,238 faces 1 tex
Resolution
1100
Vertices
1,335
Faces
1,238
Height
0.1833

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_handle_co.paa

Materials

  • dz\weapons\attachments\data\m4_handle.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1958

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
0.3607

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1958

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1831

Named selections (1)

  • component09

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_m4_carryhandle: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · optic_m4_carryhandle 1
  • zbytek
Textures 1
  • dz\weapons\attachments\data\m4_handle_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\attachments\data\m4_handle.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_m4_carryhandle.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_m4_carryhandle.p3d — use the copy button in the page header to paste it elsewhere.