Overview
PO4x34 Scope
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
6,915
Faces
6,763
Textures
3
Materials
2
Size (X × Y × Z)
0.184 × 1.133 × 0.207 m

CfgModels · optic_ots14 — Sections

  • zbytek
  • camo
  • hide

ODOL v54 · 245,955 bytes · Skeleton bones: 2 · Sections: 3

ODOL Flags 37

Size

size_x
0.184 m
size_y
1.133 m
size_z
0.207 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.002349734
geometrysphere
0.185812265
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.000290039, -1, -0.053349566
bboxmaxposition
0.18336527, 0.132747367, 0.153220043
bboxminvisual
-0.000290039, -1, -0.053349566
bboxmaxvisual
0.18336527, 0.132747367, 0.153220043

Centers

boundingcenter
0, 0, 0
geometrycenter
0.064087667, -0.03637214, -0.007797044
centerofmass
0, 0, 0
aimingcenter
0.064087667, -0.03637214, -0.007797044

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 2,310 verts 2,611 faces 3 tex
Resolution
0
Vertices
2,310
Faces
2,611
Height
0.2889

Named selections (3)

  • camo
  • leaver
  • zbytek

Textures

  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\data\vss_scope_reticle_ca.paa
  • dz\weapons\attachments\optics\data\ots14_scope_co.paa

Materials

  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\ots14_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 1,390 verts 959 faces 3 tex
Resolution
1
Vertices
1,390
Faces
959
Height
0.2889

Named selections (3)

  • camo
  • leaver
  • zbytek

Textures

  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\data\vss_scope_reticle_ca.paa
  • dz\weapons\attachments\optics\data\ots14_scope_co.paa

Materials

  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\ots14_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 773 verts 488 faces 3 tex
Resolution
2
Vertices
773
Faces
488
Height
0.2894

Named selections (3)

  • camo
  • leaver
  • zbytek

Textures

  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\data\vss_scope_reticle_ca.paa
  • dz\weapons\attachments\optics\data\ots14_scope_co.paa

Materials

  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\ots14_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 82 verts 37 faces 3 tex
Resolution
3
Vertices
82
Faces
37
Height
0.2889

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\data\vss_scope_reticle_ca.paa
  • dz\weapons\attachments\optics\data\ots14_scope_co.paa

Materials

  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\ots14_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 2,310 verts 2,611 faces 3 tex
Resolution
1100
Vertices
2,310
Faces
2,611
Height
0.2889

Named selections (4)

  • camo
  • hide
  • leaver
  • zbytek

Textures

  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\data\vss_scope_reticle_ca.paa
  • dz\weapons\attachments\optics\data\ots14_scope_co.paa

Materials

  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\ots14_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 18 verts 21 faces 0 tex
Resolution
9999999827968
Vertices
18
Faces
21
Height
0.3382

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 16 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
16
Faces
12
Height
1.1299

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.3382

Named selections (1)

  • component01

Named properties (6)

Name Value
autocenter 0
class house
map house
dammage building
sbsource shadowvolume
prefershadowvolume 1
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.3382

Named selections (1)

  • component01
model.cfg
class CfgSkeletons
{
	class optic_ots14
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", "",
			"leaver", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_ots14: Default
	{
		SkeletonName = "optic_ots14";
		Sections[] =
		{
			"zbytek",
			"camo",
			"hide"
		};
		class Animations
		{
			class leaver
			{
				type = "Rotation";
				source = "leaver";
				selection = "leaver";
				axis = "leaver_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.1868238";
			};
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · optic_ots14 2
BoneParent
hide
leaver
CfgModels · optic_ots14 3
  • zbytek
  • camo
  • hide
Textures 3
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\data\vss_scope_reticle_ca.paa
  • dz\weapons\attachments\optics\data\ots14_scope_co.paa
Materials 2
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\ots14_scope.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_ots14.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_ots14.p3d — use the copy button in the page header to paste it elsewhere.