Overview
LODs
10
Vertices
11,419
Faces
9,554
Textures
7
Materials
9
Size (X × Y × Z)
0.164 × 1.150 × 0.539 m

CfgModels · optic_pso1 — Sections

  • zbytek
  • reticle_nonglow
  • camo
  • hide
  • reddot
  • camo2

ODOL v54 · 363,891 bytes · Skeleton bones: 1 · Sections: 6

ODOL Flags 37

Size

size_x
0.164 m
size_y
1.150 m
size_z
0.539 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.826411068
geometrysphere
0.170698121
sbsource
Visual
shadowoffset
minshadow
10

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.045538694, -0.823471904, -0.48658812
bboxmaxposition
0.118624002, 0.326255023, 0.052720144
bboxminvisual
-0.045538694, -0.823471904, -0.48658812
bboxmaxvisual
0.118624002, 0.326255023, 0.052720144

Centers

boundingcenter
0, 0, 0
geometrycenter
0.031545646, 0.000074506, 0.00476554
centerofmass
0, 0, 0
aimingcenter
0.031545646, 0.000074506, 0.00476554

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 3,267 verts 2,826 faces 5 tex
Resolution
1
Vertices
3,267
Faces
2,826
Height
0.2689

Named selections (3)

  • camo
  • reticle_nonglow
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\svd_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso1glow_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso_ca.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat
  • dz\weapons\attachments\optics\data\default_black.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,672 verts 1,325 faces 1 tex
Resolution
2
Vertices
1,672
Faces
1,325
Height
0.2685

Named selections (3)

  • camo
  • hide
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 694 verts 490 faces 1 tex
Resolution
3
Vertices
694
Faces
490
Height
0.2662

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 332 verts 209 faces 1 tex
Resolution
4
Vertices
332
Faces
209
Height
0.2669

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 119 verts 60 faces 1 tex
Resolution
5
Vertices
119
Faces
60
Height
0.2661

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 5,214 verts 4,510 faces 7 tex
Resolution
1100
Vertices
5,214
Faces
4,510
Height
0.2582

Named selections (6)

  • camo
  • camo2
  • hide
  • reddot
  • reticle_nonglow
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,0.1,ca)
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\svd_scope_ca.paa
  • dz\weapons\attachments\data\svd_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso1glow_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\weapons\attachments\data\svd_scope.rvmat
  • dz\weapons\attachments\optics\data\default2xalpha.rvmat
  • dz\weapons\attachments\optics\data\default_black.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\tritium_medium.rvmat

Named properties (3)

Name Value
lodnoshadow 1
autocenter 0
forcenotalpha 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2927

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
1.1497

Named properties (3)

Name Value
lodnoshadow 1
autocenter 0
forcenotalpha 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2920

Named selections (1)

  • component01
Fire Geometry 91 verts 110 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
91
Faces
110
Height
0.2669

Named selections (1)

  • zbytek

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\castiron.rvmat
model.cfg
class CfgSkeletons
{
	class optics_base
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_pso1: Default
	{
		SkeletonName = "optics_base";
		Sections[] =
		{
			"zbytek",
			"reticle_nonglow",
			"camo",
			"hide",
			"reddot",
			"camo2"
		};
		class Animations
		{
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · optics_base 1
BoneParent
hide
CfgModels · optic_pso1 6
  • zbytek
  • reticle_nonglow
  • camo
  • hide
  • reddot
  • camo2
Textures 7
  • #(argb,8,8,3)color(0,0,0,0.1,ca)
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\svd_scope_ca.paa
  • dz\weapons\attachments\data\svd_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso1glow_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso_ca.paa
Materials 9
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\castiron.rvmat
  • dz\weapons\attachments\data\svd_scope.rvmat
  • dz\weapons\attachments\optics\data\default2xalpha.rvmat
  • dz\weapons\attachments\optics\data\default_black.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\tritium_medium.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_pso1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_pso1.p3d — use the copy button in the page header to paste it elsewhere.