Overview
PSO-6 Scope
Preview courtesy of Sam's Object Finder
LODs
12
Vertices
18,268
Faces
14,345
Textures
10
Materials
9
Size (X × Y × Z)
1.133 × 1.284 × 0.539 m

CfgModels · optic_pso6 — Sections

  • zbytek
  • reticle_nonglow
  • hide
  • reddot

ODOL v54 · 531,795 bytes · Skeleton bones: 1 · Sections: 4

ODOL Flags 37

Size

size_x
1.133 m
size_y
1.284 m
size_z
0.539 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.094983578
geometrysphere
0.183501944
sbsource
Visual
shadowoffset
minshadow
12

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.045538694, -0.823471904, -0.48658812
bboxmaxposition
1.087440968, 0.460312128, 0.052720144
bboxminvisual
-0.045538694, -0.823471904, -0.48658812
bboxmaxvisual
1.087440968, 0.460312128, 0.052720144

Centers

boundingcenter
0, 0, 0
geometrycenter
0.031545646, -0.031425752, 0.00476554
centerofmass
0, 0, 0
aimingcenter
0.031545646, -0.031425752, 0.00476554

ByteIndices

memory
9
geometry
8
geometryfire
11
geometryview
10
Level of Detail 12
0.500 4,116 verts 3,675 faces 6 tex
Resolution
0.5
Vertices
4,116
Faces
3,675
Height
0.3197

Named selections (3)

  • hide
  • reticle_nonglow
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • #(argb,8,8,3)color(0,0,0,1.10,co)
  • dz\weapons\attachments\data\svd_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso6xglow_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\weapons\attachments\data\svd_scope.rvmat
  • dz\weapons\attachments\optics\data\default_black.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard3pp.rvmat

Named properties (3)

Name Value
lodnoshadow 1
autocenter 0
forcenotalpha 1
1.000 3,076 verts 2,409 faces 5 tex
Resolution
1
Vertices
3,076
Faces
2,409
Height
0.3197

Named selections (2)

  • reticle_nonglow
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\svd_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso1glow_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso_ca.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat
  • dz\weapons\attachments\optics\data\default_black.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard3pp.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,757 verts 1,335 faces 1 tex
Resolution
2
Vertices
1,757
Faces
1,335
Height
0.3210

Named selections (2)

  • hide
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 720 verts 502 faces 1 tex
Resolution
3
Vertices
720
Faces
502
Height
0.3212

Named selections (2)

  • hide
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 361 verts 217 faces 1 tex
Resolution
4
Vertices
361
Faces
217
Height
0.3218

Named selections (2)

  • hide
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 98 verts 44 faces 1 tex
Resolution
5
Vertices
98
Faces
44
Height
0.3200

Named selections (2)

  • hide
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 6,938 verts 5,173 faces 8 tex
Resolution
1100
Vertices
6,938
Faces
5,173
Height
0.3160

Named selections (4)

  • hide
  • reddot
  • reticle_nonglow
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,0.1,ca)
  • #(argb,8,8,3)color(0,0,0,0.39,ca)
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\svd_scope_ca.paa
  • dz\weapons\attachments\data\svd_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso6xglow_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\weapons\attachments\data\svd_scope.rvmat
  • dz\weapons\attachments\optics\data\default_black.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\thick_black.rvmat
  • dz\weapons\attachments\optics\data\tritium_strong.rvmat
Unknown(143124) 1,081 verts 856 faces 1 tex
Resolution
143124
Vertices
1,081
Faces
856
Height
0.2743

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\weapons\attachments\data\svd_scope.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.3222

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
1.2838

Named properties (3)

Name Value
lodnoshadow 1
autocenter 0
forcenotalpha 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.3327

Named selections (1)

  • component01
Fire Geometry 91 verts 110 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
91
Faces
110
Height
0.3220

Named selections (1)

  • zbytek

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat
model.cfg
class CfgSkeletons
{
	class optics_base
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_pso6: Default
	{
		SkeletonName = "optics_base";
		Sections[] =
		{
			"zbytek",
			"reticle_nonglow",
			"hide",
			"reddot"
		};
		class Animations
		{
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · optics_base 1
BoneParent
hide
CfgModels · optic_pso6 4
  • zbytek
  • reticle_nonglow
  • hide
  • reddot
Textures 10
  • #(argb,8,8,3)color(0,0,0,0.1,ca)
  • #(argb,8,8,3)color(0,0,0,0.39,ca)
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • #(argb,8,8,3)color(0,0,0,1.10,co)
  • dz\weapons\attachments\data\svd_scope_ca.paa
  • dz\weapons\attachments\data\svd_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso1glow_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso6xglow_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso_ca.paa
Materials 9
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\weapons\attachments\data\svd_scope.rvmat
  • dz\weapons\attachments\optics\data\default_black.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard3pp.rvmat
  • dz\weapons\attachments\optics\data\thick_black.rvmat
  • dz\weapons\attachments\optics\data\tritium_strong.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_pso6.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_pso6.p3d — use the copy button in the page header to paste it elsewhere.