Overview
LODs
9
Vertices
4,025
Faces
2,764
Textures
6
Materials
6
Size (X × Y × Z)
0.098 × 0.353 × 0.454 m

CfgModels · optic_puscope — Sections

  • zbytek
  • camo
  • hide

ODOL v54 · 134,688 bytes · Skeleton bones: 1 · Sections: 3

ODOL Flags 37

Size

size_x
0.098 m
size_y
0.353 m
size_z
0.454 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.397275358
geometrysphere
0.101788595
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.018847242, -0.079769932, -0.396241844
bboxmaxposition
0.079328686, 0.272746086, 0.05784902
bboxminvisual
-0.018847242, -0.079769932, -0.396241844
bboxmaxvisual
0.079328686, 0.272746086, 0.05784902

Centers

boundingcenter
0, 0, 0
geometrycenter
0.04229651, 0.012508228, 0.006021986
centerofmass
0, 0, 0
aimingcenter
0.04229651, 0.012508228, 0.006021986

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 796 verts 683 faces 3 tex
Resolution
1
Vertices
796
Faces
683
Height
0.1718

Named selections (2)

  • camo
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\attachments\optics\data\reticle_pu_ca.paa

Materials

  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\attachments\optics\data\lensglass_noreflect.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard3pp.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 487 verts 398 faces 3 tex
Resolution
2
Vertices
487
Faces
398
Height
0.1718

Named selections (2)

  • camo
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\attachments\data\scope_alpha_ca.paa

Materials

  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard3pp.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 257 verts 194 faces 1 tex
Resolution
3
Vertices
257
Faces
194
Height
0.1718

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\puscope_co.paa

Materials

  • dz\weapons\attachments\data\puscope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 86 verts 52 faces 1 tex
Resolution
4
Vertices
86
Faces
52
Height
0.1743

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\puscope_co.paa

Materials

  • dz\weapons\attachments\data\puscope.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 2,361 verts 1,407 faces 4 tex
Resolution
1100
Vertices
2,361
Faces
1,407
Height
0.3457

Named selections (3)

  • camo
  • hide
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1,co)
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pu_ca.paa

Materials

  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat

Named properties (3)

Name Value
lodnoshadow 1
autocenter 0
forcenotalpha 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1846

Named selections (1)

  • component01

Named properties (3)

Name Value
forcentoalpha 1
autocenter 0
invviewcameraroll -90
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
0.3464

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1846

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1764

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgSkeletons
{
	class optics_base
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_puscope: Default
	{
		SkeletonName = "optics_base";
		Sections[] =
		{
			"zbytek",
			"camo",
			"hide"
		};
		class Animations
		{
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · optics_base 1
BoneParent
hide
CfgModels · optic_puscope 3
  • zbytek
  • camo
  • hide
Textures 6
  • #(argb,8,8,3)color(0,0,0,1,co)
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\attachments\data\scope_alpha_ca.paa
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pu_ca.paa
Materials 6
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_noreflect.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard3pp.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_puscope.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_puscope.p3d — use the copy button in the page header to paste it elsewhere.