Overview
LODs
9
Vertices
4,152
Faces
3,321
Textures
4
Materials
6
Size (X × Y × Z)
0.116 × 0.468 × 0.418 m

CfgModels · optic_red_point — Sections

  • zbytek

ODOL v54 · 139,745 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.116 m
size_y
0.468 m
size_z
0.418 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
1
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.497453362
geometrysphere
0.064137362
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.005900612, -0.278269887, -0.020159518
bboxmaxposition
0.109960303, 0.190202862, 0.397409678
bboxminvisual
-0.005900612, -0.278269887, -0.020159518
bboxmaxvisual
0.109960303, 0.190202862, 0.397409678

Centers

boundingcenter
0, 0, 0
geometrycenter
0.026563682, 0.000268009, 0.005407471
centerofmass
0, 0, 0
aimingcenter
0.026563682, 0.000268009, 0.005407471

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,368 verts 1,042 faces 2 tex
Resolution
1
Vertices
1,368
Faces
1,042
Height
0.0966

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\red_point_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa

Materials

  • dz\weapons\attachments\data\red_point.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 670 verts 347 faces 1 tex
Resolution
2
Vertices
670
Faces
347
Height
0.0963

Textures

  • dz\weapons\attachments\data\red_point_co.paa

Materials

  • dz\weapons\attachments\data\red_point.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 220 verts 95 faces 1 tex
Resolution
3
Vertices
220
Faces
95
Height
0.0963

Textures

  • dz\weapons\attachments\data\red_point_co.paa

Materials

  • dz\weapons\attachments\data\red_point.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 72 verts 36 faces 1 tex
Resolution
4
Vertices
72
Faces
36
Height
0.0962

Textures

  • dz\weapons\attachments\data\red_point_co.paa

Materials

  • dz\weapons\attachments\data\red_point.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 1,781 verts 1,771 faces 4 tex
Resolution
1100
Vertices
1,781
Faces
1,771
Height
0.1027

Named selections (1)

  • zbytek

Textures

  • #(argb,8,8,3)color(1,0.7,0.7,0.5,ca)
  • dz\weapons\attachments\data\red_point_co.paa
  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa

Materials

  • dz\weapons\attachments\data\nodiffuse.rvmat
  • dz\weapons\attachments\data\red_point.rvmat
  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\collimdot2.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0981

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
forcenotalpha 1
Memory 17 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
17
Faces
12
Height
0.4685

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0981

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0981

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_red_point: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · optic_red_point 1
  • zbytek
Textures 4
  • #(argb,8,8,3)color(1,0.7,0.7,0.5,ca)
  • dz\weapons\attachments\data\red_point_co.paa
  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
Materials 6
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\weapons\attachments\data\nodiffuse.rvmat
  • dz\weapons\attachments\data\red_point.rvmat
  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\collimdot2.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_red_point.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_red_point.p3d — use the copy button in the page header to paste it elsewhere.