Overview
LODs
11
Vertices
7,436
Faces
5,277
Textures
4
Materials
6
Size (X × Y × Z)
0.069 × 0.264 × 0.183 m

CfgModels · optic_reflex — Sections

  • camo
  • blue
  • reddot

ODOL v54 · 233,059 bytes · Skeleton bones: 0 · Sections: 3

ODOL Flags 37

Size

size_x
0.069 m
size_y
0.264 m
size_z
0.183 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
1
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.222235858
geometrysphere
0.059963379
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.011484956, -0.044633772, -0.159488007
bboxmaxposition
0.057314385, 0.218907744, 0.023707334
bboxminvisual
-0.011484956, -0.044633772, -0.159488007
bboxmaxvisual
0.057314385, 0.218907744, 0.023707334

Centers

boundingcenter
0, 0, 0
geometrycenter
0.022914715, 0.000520868, 0.000629044
centerofmass
0, 0, 0
aimingcenter
0.022914715, 0.000520868, 0.000629044

ByteIndices

memory
8
geometry
7
geometryfire
10
geometryview
9
Level of Detail 11
0.000 2,181 verts 1,864 faces 3 tex
Resolution
0
Vertices
2,181
Faces
1,864
Height
0.0902

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\default_forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat
1.000 1,513 verts 840 faces 3 tex
Resolution
1
Vertices
1,513
Faces
840
Height
0.0902

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\default_forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat
2.000 767 verts 344 faces 2 tex
Resolution
2
Vertices
767
Faces
344
Height
0.0902

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat
3.000 462 verts 192 faces 2 tex
Resolution
3
Vertices
462
Faces
192
Height
0.0902

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat
4.000 192 verts 77 faces 2 tex
Resolution
4
Vertices
192
Faces
77
Height
0.0882

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat
5.000 80 verts 31 faces 1 tex
Resolution
5
Vertices
80
Faces
31
Height
0.0882

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\red_dot.rvmat
View-Pilot 2,203 verts 1,881 faces 4 tex
Resolution
1100
Vertices
2,203
Faces
1,881
Height
0.0902

Named selections (3)

  • blue
  • camo
  • reddot

Textures

  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa

Materials

  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\collimdot2.rvmat
  • dz\weapons\attachments\optics\data\default_forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0903

Named selections (1)

  • component01

Named properties (3)

Name Value
autocenter 0
forcenotalpha 1
invviewcameraroll -90
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
0.2626

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.0903

Named selections (1)

  • component01
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.0821

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_reflex: Default
	{
		Sections[] =
		{
			"camo",
			"blue",
			"reddot"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · optic_reflex 3
  • camo
  • blue
  • reddot
Textures 4
  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_ca.paa
  • dz\weapons\attachments\optics\data\red_dot_co.paa
Materials 6
  • dz\data\data\penetration\iron.rvmat
  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\collimdot2.rvmat
  • dz\weapons\attachments\optics\data\default_forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\red_dot.rvmat
  • dz\weapons\attachments\optics\data\red_dot_2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_reflex.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_reflex.p3d — use the copy button in the page header to paste it elsewhere.