Overview
Sportpoint Sights
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
13,468
Faces
9,952
Textures
5
Materials
6
Size (X × Y × Z)
0.099 × 0.432 × 0.392 m

CfgModels · optic_sporting — Sections

  • camo
  • zbytek
  • reddot

ODOL v54 · 411,720 bytes · Skeleton bones: 1 · Sections: 3

ODOL Flags 37

Size

size_x
0.099 m
size_y
0.432 m
size_z
0.392 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.363797992
geometrysphere
0.116816625
sbsource
Visual
shadowoffset
minshadow
10

Mass

mass
2
massreciprocal
0.5
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.005900612, -0.164904073, -0.360797405
bboxmaxposition
0.093046911, 0.267178029, 0.030974461
bboxminvisual
-0.005900612, -0.164904073, -0.360797405
bboxmaxvisual
0.093046911, 0.267178029, 0.030974461

Centers

boundingcenter
0, 0, 0
geometrycenter
0.023719385, -0.003559023, 0.001732778
centerofmass
0.023719383, -0.003559023, 0.001732778
aimingcenter
0.023719385, -0.003559023, 0.001732778

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 3,988 verts 3,364 faces 3 tex
Resolution
1
Vertices
3,988
Faces
3,364
Height
0.2163

Named selections (1)

  • camo

Textures

  • #(argb,8,8,3)color(0.0,0.1,0.3,0.70,ca)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\optic_sporting_co.paa

Materials

  • dz\weapons\attachments\optics\data\lense_red.rvmat
  • dz\weapons\attachments\optics\data\lensglass_aimpoint2.rvmat
  • dz\weapons\attachments\optics\data\optic_sporting.rvmat
2.000 2,054 verts 1,439 faces 3 tex
Resolution
2
Vertices
2,054
Faces
1,439
Height
0.2163

Named selections (1)

  • camo

Textures

  • #(argb,8,8,3)color(0.0,0.1,0.3,0.70,ca)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\optic_sporting_co.paa

Materials

  • dz\weapons\attachments\optics\data\lense_red.rvmat
  • dz\weapons\attachments\optics\data\lensglass_aimpoint2.rvmat
  • dz\weapons\attachments\optics\data\optic_sporting.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
3.000 1,030 verts 686 faces 2 tex
Resolution
3
Vertices
1,030
Faces
686
Height
0.2162

Named selections (1)

  • camo

Textures

  • #(argb,8,8,3)color(0.0,0.1,0.3,0.70,ca)
  • dz\weapons\attachments\optics\data\optic_sporting_co.paa

Materials

  • dz\weapons\attachments\optics\data\lense_red.rvmat
  • dz\weapons\attachments\optics\data\optic_sporting.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
4.000 403 verts 185 faces 1 tex
Resolution
4
Vertices
403
Faces
185
Height
0.2164

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\optic_sporting_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_sporting.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
5.000 112 verts 44 faces 1 tex
Resolution
5
Vertices
112
Faces
44
Height
0.2164

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\optic_sporting_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_sporting.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
View-Pilot 5,841 verts 4,204 faces 5 tex
Resolution
1100
Vertices
5,841
Faces
4,204
Height
0.2163

Named selections (3)

  • camo
  • reddot
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0.021176,0.241176,0.15,ca)
  • #(argb,8,8,3)color(0.0,0.1,0.3,0.70,ca)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\optic_sporting_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\lense_red.rvmat
  • dz\weapons\attachments\optics\data\lensglass_aimpoint2.rvmat
  • dz\weapons\attachments\optics\data\optic_sporting.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2217

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 16 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
16
Faces
12
Height
0.4321

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2289

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.2107

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgSkeletons
{
	class optics_base
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_sporting: Default
	{
		SkeletonName = "optics_base";
		Sections[] =
		{
			"camo",
			"zbytek",
			"reddot"
		};
		class Animations
		{
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · optics_base 1
BoneParent
hide
CfgModels · optic_sporting 3
  • camo
  • zbytek
  • reddot
Textures 5
  • #(argb,8,8,3)color(0,0.021176,0.241176,0.15,ca)
  • #(argb,8,8,3)color(0.0,0.1,0.3,0.70,ca)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\optic_sporting_co.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\lense_red.rvmat
  • dz\weapons\attachments\optics\data\lensglass_aimpoint2.rvmat
  • dz\weapons\attachments\optics\data\optic_sporting.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_sporting.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_sporting.p3d — use the copy button in the page header to paste it elsewhere.