Overview
NV-PVS4 Scope
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
34,939
Faces
21,357
Textures
11
Materials
9
Size (X × Y × Z)
0.220 × 0.454 × 0.667 m

CfgModels · optic_starlight — Sections

  • camo
  • hide_cover
  • camo_cover
  • hide
  • zbytek
  • hide_cover_pilot

ODOL v54 · 1,042,701 bytes · Skeleton bones: 3 · Sections: 6

ODOL Flags 37

Size

size_x
0.220 m
size_y
0.454 m
size_z
0.667 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.530811548
geometrysphere
0.200974002
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
1.999999881
massreciprocal
0.50000006
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.026304759, -0.262994349, -0.52569145
bboxmaxposition
0.19373098, 0.19093366, 0.141077191
bboxminvisual
-0.026304759, -0.262994349, -0.52569145
bboxmaxvisual
0.19373098, 0.19093366, 0.141077191

Centers

boundingcenter
0, 0, 0
geometrycenter
0.051206429, -0.012169749, -0.005645543
centerofmass
0.045073904, -0.003272544, 0.000426668
aimingcenter
0.051206429, -0.012169749, -0.005645543

ByteIndices

memory
8
geometry
7
geometryfire
10
geometryview
9
Level of Detail 11
1.000 12,661 verts 8,062 faces 4 tex
Resolution
1
Vertices
12,661
Faces
8,062
Height
0.3277

Named selections (3)

  • camo
  • camo_cover
  • hide_cover

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\starlight_cover_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_starlight.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_cover.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_emissive.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_mirror.rvmat
  • dz\weapons\attachments\optics\data\starlight_lensglass_blue.rvmat
  • dz\weapons\attachments\optics\data\starlight_lensglass_white.rvmat
2.000 5,113 verts 2,874 faces 5 tex
Resolution
2
Vertices
5,113
Faces
2,874
Height
0.3278

Named selections (3)

  • camo
  • camo_cover
  • hide_cover

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • #(argb,8,8,3)color(0,0,0,0.10,ca)
  • #(argb,8,8,3)color(0,0,0,0.75,ca)
  • dz\weapons\attachments\optics\data\starlight_cover_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_starlight.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_cover.rvmat
  • dz\weapons\attachments\optics\data\starlight_lensglass_blue.rvmat
  • dz\weapons\attachments\optics\data\starlight_lensglass_white.rvmat
3.000 2,403 verts 1,293 faces 4 tex
Resolution
3
Vertices
2,403
Faces
1,293
Height
0.3272

Named selections (3)

  • camo
  • camo_cover
  • hide_cover

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • #(argb,8,8,3)color(0,0,0,0.10,ca)
  • dz\weapons\attachments\optics\data\starlight_cover_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_starlight.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_cover.rvmat
  • dz\weapons\attachments\optics\data\starlight_lensglass_blue.rvmat
4.000 1,153 verts 574 faces 4 tex
Resolution
4
Vertices
1,153
Faces
574
Height
0.3269

Named selections (3)

  • camo
  • camo_cover
  • hide_cover

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • #(argb,8,8,3)color(0,0,0,0.10,ca)
  • dz\weapons\attachments\optics\data\starlight_cover_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_starlight.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_cover.rvmat
  • dz\weapons\attachments\optics\data\starlight_lensglass_blue.rvmat
5.000 592 verts 285 faces 4 tex
Resolution
5
Vertices
592
Faces
285
Height
0.3269

Named selections (3)

  • camo
  • camo_cover
  • hide_cover

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • #(argb,8,8,3)color(0,0,0,0.10,ca)
  • dz\weapons\attachments\optics\data\starlight_cover_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_starlight.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_cover.rvmat
  • dz\weapons\attachments\optics\data\starlight_lensglass_blue.rvmat
6.000 275 verts 129 faces 3 tex
Resolution
6
Vertices
275
Faces
129
Height
0.3209

Named selections (3)

  • camo
  • camo_cover
  • hide_cover

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • dz\weapons\attachments\optics\data\starlight_cover_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_starlight.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_cover.rvmat
View-Pilot 12,689 verts 8,078 faces 9 tex
Resolution
1100
Vertices
12,689
Faces
8,078
Height
0.3277

Named selections (5)

  • camo
  • camo_cover
  • hide
  • hide_cover_pilot
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\starlight_cover_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_reticle_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_vignette_ca.paa
  • dz\weapons\attachments\optics\data\starlight_scope_vignette_cover_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_cover.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_emissive.rvmat
  • dz\weapons\attachments\optics\data\starlight_lensglass_blue.rvmat
  • dz\weapons\attachments\optics\data\starlight_lensglass_white.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat
Geometry 15 verts 22 faces 0 tex
Resolution
9999999827968
Vertices
15
Faces
22
Height
0.3471

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 15 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
15
Faces
12
Height
0.4539

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.3371

Named selections (1)

  • component01
Fire Geometry 15 verts 22 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
15
Faces
22
Height
0.3365

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgSkeletons
{
	class optics_NV
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", "",
			"hide_cover", "",
			"hide_cover_pilot", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_starlight: Default
	{
		SkeletonName = "optics_NV";
		Sections[] =
		{
			"camo",
			"hide_cover",
			"camo_cover",
			"hide",
			"zbytek",
			"hide_cover_pilot"
		};
		class Animations
		{
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class hide_cover
			{
				type = "Hide";
				source = "user";
				selection = "hide_cover";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class hide_cover_pilot
			{
				type = "Hide";
				source = "user";
				selection = "hide_cover_pilot";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · optics_NV 3
BoneParent
hide
hide_cover
hide_cover_pilot
CfgModels · optic_starlight 6
  • camo
  • hide_cover
  • camo_cover
  • hide
  • zbytek
  • hide_cover_pilot
Textures 11
  • #(argb,8,8,3)color(0,0,0,0.0,co)
  • #(argb,8,8,3)color(0,0,0,0.10,ca)
  • #(argb,8,8,3)color(0,0,0,0.75,ca)
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\scope_alpha_clear_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\starlight_cover_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_reticle_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_vignette_ca.paa
  • dz\weapons\attachments\optics\data\starlight_scope_vignette_cover_ca.paa
Materials 9
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_cover.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_emissive.rvmat
  • dz\weapons\attachments\optics\data\optic_starlight_mirror.rvmat
  • dz\weapons\attachments\optics\data\starlight_lensglass_blue.rvmat
  • dz\weapons\attachments\optics\data\starlight_lensglass_white.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_starlight.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_starlight.p3d — use the copy button in the page header to paste it elsewhere.