Overview
LODs
9
Vertices
2,855
Faces
2,315
Textures
4
Materials
7
Size (X × Y × Z)
0.086 × 0.265 × 0.517 m

CfgModels · optic_t3n_rds — Sections

  • zbytek
  • reddot

ODOL v54 · 112,269 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.086 m
size_y
0.265 m
size_z
0.517 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
1
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.465154409
geometrysphere
0.084426664
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.010917397, -0.091645621, -0.464086711
bboxmaxposition
0.075118974, 0.172938362, 0.052731365
bboxminvisual
-0.010917397, -0.091645621, -0.464086711
bboxmaxvisual
0.075118974, 0.172938362, 0.052731365

Centers

boundingcenter
0, 0, 0
geometrycenter
0.026582122, -0.015230592, 0.006120215
centerofmass
0, 0, 0
aimingcenter
0.026582122, -0.015230592, 0.006120215

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 808 verts 802 faces 2 tex
Resolution
0
Vertices
808
Faces
802
Height
0.1339

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\t3n_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa

Materials

  • dz\weapons\attachments\data\t3n.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 423 verts 352 faces 2 tex
Resolution
1
Vertices
423
Faces
352
Height
0.1339

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\acco_glass_f_ca.paa
  • dz\weapons\attachments\data\t3n_co.paa

Materials

  • dz\weapons\attachments\data\optics_kolimator_srs.rvmat
  • dz\weapons\attachments\data\optics_kolimator_srs_front.rvmat
  • dz\weapons\attachments\data\t3n.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 179 verts 128 faces 2 tex
Resolution
2
Vertices
179
Faces
128
Height
0.1267

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\acco_glass_f_ca.paa
  • dz\weapons\attachments\data\t3n_co.paa

Materials

  • dz\weapons\attachments\data\optics_kolimator_srs.rvmat
  • dz\weapons\attachments\data\optics_kolimator_srs_front.rvmat
  • dz\weapons\attachments\data\t3n.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 80 verts 50 faces 2 tex
Resolution
3
Vertices
80
Faces
50
Height
0.1267

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\acco_glass_f_ca.paa
  • dz\weapons\attachments\data\t3n_co.paa

Materials

  • dz\weapons\attachments\data\optics_kolimator_srs.rvmat
  • dz\weapons\attachments\data\optics_kolimator_srs_front.rvmat
  • dz\weapons\attachments\data\t3n.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 1,323 verts 949 faces 3 tex
Resolution
1100
Vertices
1,323
Faces
949
Height
0.1432

Named selections (2)

  • reddot
  • zbytek

Textures

  • dz\weapons\attachments\data\t3n_co.paa
  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa

Materials

  • dz\weapons\attachments\data\t3n.rvmat
  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\collimdot2.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1351

Named selections (1)

  • component01

Named properties (3)

Name Value
autocenter 0
forcenotalpha 1
invviewcameraroll -90
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
0.2557

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1351

Named selections (1)

  • component01
Fire Geometry 12 verts 10 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
12
Faces
10
Height
0.1219

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_t3n_rds: Default
	{
		Sections[] =
		{
			"zbytek",
			"reddot"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · optic_t3n_rds 2
  • zbytek
  • reddot
Textures 4
  • dz\weapons\attachments\data\acco_glass_f_ca.paa
  • dz\weapons\attachments\data\t3n_co.paa
  • dz\weapons\attachments\optics\data\collimdot_red_ca.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
Materials 7
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\weapons\attachments\data\optics_kolimator_srs.rvmat
  • dz\weapons\attachments\data\optics_kolimator_srs_front.rvmat
  • dz\weapons\attachments\data\t3n.rvmat
  • dz\weapons\attachments\optics\data\collimdot.rvmat
  • dz\weapons\attachments\optics\data\collimdot2.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\optic_t3n_rds.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\optic_t3n_rds.p3d — use the copy button in the page header to paste it elsewhere.