Overview
LODs
1
Vertices
36
Faces
11
Textures
3
Materials
3
Size (X × Y × Z)
6.707 × 5.030 × 0.100 m

ODOL v54 · 5,589 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
6.707 m
size_y
5.030 m
size_z
0.100 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-6.1495471
boundingsphere
4.191890717
geometrysphere
4.191890717
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-3.353354454, -2.514852047, -0.049789008
bboxmaxposition
3.353354454, 2.514852047, 0.049789008
bboxminvisual
-3.353354454, -2.514852047, -0.049789008
bboxmaxvisual
3.353354454, 2.514852047, 0.049789008

Centers

boundingcenter
-0.000000238, 0.000530601, -0.023565251
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
0.000 36 verts 11 faces 3 tex
Resolution
0
Vertices
36
Faces
11
Height
5.0297

Named selections (2)

  • reddot
  • zbytek

Textures

  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\starlight_scope_reticle_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_vignette_cover_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\weapons\attachments\optics\data\opticview_default.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class starlightscope_cover_opticview: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · starlightscope_cover_opticview 0

No Sections in model.cfg.

Textures 3
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\starlight_scope_reticle_co.paa
  • dz\weapons\attachments\optics\data\starlight_scope_vignette_cover_ca.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\weapons\attachments\optics\data\opticview_default.rvmat
  • dz\weapons\attachments\optics\data\tritium.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\optics\starlightscope_cover_opticview.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\optics\starlightscope_cover_opticview.p3d — use the copy button in the page header to paste it elsewhere.