Overview
LODs
10
Vertices
2,909
Faces
1,515
Textures
1
Materials
2
Size (X × Y × Z)
0.130 × 0.400 × 0.390 m

CfgModels · buttstock_ak_plastic — Sections

  • zbytek
  • camo

ODOL v54 · 93,900 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.130 m
size_y
0.400 m
size_z
0.390 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.367565632
geometrysphere
0.137917668
sbsource
Visual
shadowoffset
minshadow
10

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.063686714, -0.153645039, -0.022458486
bboxmaxposition
0.06646128, 0.246520564, 0.36705482
bboxminvisual
-0.063686714, -0.153645039, -0.022458486
bboxmaxvisual
0.06646128, 0.246520564, 0.36705482

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.002177186, 0.001542211, 0.000709625
centerofmass
0, 0, 0
aimingcenter
-0.002177186, 0.001542211, 0.000709625

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 675 verts 346 faces 1 tex
Resolution
1
Vertices
675
Faces
346
Height
0.2490

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\firearms\ak101\data\ak101_co.paa

Materials

  • dz\weapons\firearms\ak101\data\ak101.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
2.000 538 verts 245 faces 1 tex
Resolution
2
Vertices
538
Faces
245
Height
0.2473

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\firearms\ak101\data\ak101_co.paa

Materials

  • dz\weapons\firearms\ak101\data\ak101.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 333 verts 140 faces 1 tex
Resolution
3
Vertices
333
Faces
140
Height
0.2473

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\firearms\ak101\data\ak101_co.paa

Materials

  • dz\weapons\firearms\ak101\data\ak101.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 107 verts 43 faces 1 tex
Resolution
4
Vertices
107
Faces
43
Height
0.2468

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\firearms\ak101\data\ak101_co.paa

Materials

  • dz\weapons\firearms\ak101\data\ak101.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 32 verts 8 faces 1 tex
Resolution
5
Vertices
32
Faces
8
Height
0.2409

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\firearms\ak101\data\ak101_co.paa

Materials

  • dz\weapons\firearms\ak101\data\ak101.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 1,180 verts 682 faces 1 tex
Resolution
1100
Vertices
1,180
Faces
682
Height
0.2490

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\firearms\ak101\data\ak101_co.paa

Materials

  • dz\weapons\firearms\ak101\data\ak101.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 10 verts 13 faces 0 tex
Resolution
9999999827968
Vertices
10
Faces
13
Height
0.2458

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -87
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
0.4002

Named properties (2)

Name Value
lodnoshadow 1
invviewcameraroll -85
View Geometry 10 verts 13 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
10
Faces
13
Height
0.2458

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Fire Geometry 10 verts 13 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
10
Faces
13
Height
0.2524

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class buttstock_ak_plastic: Default
	{
		Sections[] =
		{
			"zbytek",
			"camo"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · buttstock_ak_plastic 2
  • zbytek
  • camo
Textures 1
  • dz\weapons\firearms\ak101\data\ak101_co.paa
Materials 2
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\firearms\ak101\data\ak101.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\support\buttstock_ak_plastic.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\support\buttstock_ak_plastic.p3d — use the copy button in the page header to paste it elsewhere.