Overview
LODs
10
Vertices
2,082
Faces
2,200
Textures
1
Materials
2
Size (X × Y × Z)
0.096 × 0.190 × 0.483 m

CfgModels · handguard_ak_wood — Sections

  • camo
  • zbytek

ODOL v54 · 82,042 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.096 m
size_y
0.190 m
size_z
0.483 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.448523313
geometrysphere
0.099972703
sbsource
Visual
shadowoffset
minshadow
10

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.048460007, -0.090380833, -0.034292623
bboxmaxposition
0.047534533, 0.099347517, 0.44851917
bboxminvisual
-0.048460007, -0.090380833, -0.034292623
bboxmaxvisual
0.047534533, 0.099347517, 0.44851917

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000000004, -0.002959013, -0.000000004
centerofmass
0, 0, 0
aimingcenter
-0.000000004, -0.002959013, -0.000000004

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 468 verts 502 faces 1 tex
Resolution
1
Vertices
468
Faces
502
Height
0.1695

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\akm_wood_co.paa

Materials

  • dz\weapons\attachments\data\akm_wood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 335 verts 334 faces 1 tex
Resolution
2
Vertices
335
Faces
334
Height
0.1695

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\akm_wood_co.paa

Materials

  • dz\weapons\attachments\data\akm_wood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 215 verts 194 faces 1 tex
Resolution
3
Vertices
215
Faces
194
Height
0.1695

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\akm_wood_co.paa

Materials

  • dz\weapons\attachments\data\akm_wood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 165 verts 140 faces 1 tex
Resolution
4
Vertices
165
Faces
140
Height
0.1691

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\akm_wood_co.paa

Materials

  • dz\weapons\attachments\data\akm_wood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 82 verts 52 faces 1 tex
Resolution
5
Vertices
82
Faces
52
Height
0.1689

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\akm_wood_co.paa

Materials

  • dz\weapons\attachments\data\akm_wood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 781 verts 948 faces 1 tex
Resolution
1100
Vertices
781
Faces
948
Height
0.1695

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\akm_wood_co.paa

Materials

  • dz\weapons\attachments\data\akm_wood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1748

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 90
Memory 12 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
12
Height
0.1863

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1748

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1748

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class handguard_ak_wood: Default
	{
		Sections[] =
		{
			"camo",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · handguard_ak_wood 2
  • camo
  • zbytek
Textures 1
  • dz\weapons\attachments\data\akm_wood_co.paa
Materials 2
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\attachments\data\akm_wood.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\support\handguard_ak_wood.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\support\handguard_ak_wood.p3d — use the copy button in the page header to paste it elsewhere.