Overview
LODs
10
Vertices
8,097
Faces
5,903
Textures
2
Materials
2
Size (X × Y × Z)
0.067 × 0.199 × 0.376 m

CfgModels · handguard_m4_ris — Sections

  • zbytek
  • camo

ODOL v54 · 220,110 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.067 m
size_y
0.199 m
size_z
0.376 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.34299919
geometrysphere
0.096260741
sbsource
Visual
shadowoffset
minshadow
10

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.032414492, -0.097573951, -0.033332385
bboxmaxposition
0.034158781, 0.101045832, 0.342995346
bboxminvisual
-0.032414492, -0.097573951, -0.033332385
bboxmaxvisual
0.034158781, 0.101045832, 0.342995346

Centers

boundingcenter
0, 0, 0
geometrycenter
0, -0.000161234, -0.000000004
centerofmass
0, 0, 0
aimingcenter
0, -0.000161234, -0.000000004

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
0.000 3,590 verts 2,672 faces 1 tex
Resolution
0
Vertices
3,590
Faces
2,672
Height
0.1703

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_ris_co.paa

Materials

  • dz\weapons\attachments\data\m4_ris.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 511 verts 332 faces 1 tex
Resolution
1
Vertices
511
Faces
332
Height
0.1703

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_ris_co.paa

Materials

  • dz\weapons\attachments\data\m4_ris.rvmat
2.000 236 verts 129 faces 1 tex
Resolution
2
Vertices
236
Faces
129
Height
0.1703

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_ris_co.paa

Materials

  • dz\weapons\attachments\data\m4_ris.rvmat
3.000 115 verts 56 faces 1 tex
Resolution
3
Vertices
115
Faces
56
Height
0.1697

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_ris_co.paa

Materials

  • dz\weapons\attachments\data\m4_ris.rvmat
4.000 19 verts 12 faces 1 tex
Resolution
4
Vertices
19
Faces
12
Height
0.1676

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\handguard_co.paa

Materials

  • dz\weapons\attachments\data\handguard_world.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 3,590 verts 2,672 faces 1 tex
Resolution
1100
Vertices
3,590
Faces
2,672
Height
0.1703

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_ris_co.paa

Materials

  • dz\weapons\attachments\data\m4_ris.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1700

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 90
Memory 12 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
12
Height
0.1986

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1700

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1700

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class handguard_m4_ris: Default
	{
		Sections[] =
		{
			"zbytek",
			"camo"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · handguard_m4_ris 2
  • zbytek
  • camo
Textures 2
  • dz\weapons\attachments\data\handguard_co.paa
  • dz\weapons\attachments\data\m4_ris_co.paa
Materials 2
  • dz\weapons\attachments\data\handguard_world.rvmat
  • dz\weapons\attachments\data\m4_ris.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\support\handguard_m4_ris.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\support\handguard_m4_ris.p3d — use the copy button in the page header to paste it elsewhere.