Overview
LODs
10
Vertices
6,203
Faces
5,892
Textures
1
Materials
2
Size (X × Y × Z)
0.142 × 0.272 × 0.257 m

CfgModels · flashbang — Sections

  • camo
  • zbytek
  • camoground

ODOL v54 · 226,849 bytes · Skeleton bones: 1 · Sections: 3

ODOL Flags 37

Size

size_x
0.142 m
size_y
0.272 m
size_z
0.257 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.188318774
geometrysphere
0.09925171
sbsource
Visual
shadowoffset
minshadow
10

Mass

mass
0.349999994
massreciprocal
2.857142925
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.070996575, -0.121437579, -0.069616772
bboxmaxposition
0.070782237, 0.150660887, 0.187175214
bboxminvisual
-0.070996575, -0.121437579, -0.069616772
bboxmaxvisual
0.070782237, 0.150660887, 0.187175214

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000107167, 0.006591093, -0.000004649
centerofmass
-0.000107169, 0.010732788, -0.00000465
aimingcenter
-0.000107167, 0.006591093, -0.000004649

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
0.000 2,806 verts 2,786 faces 1 tex
Resolution
0
Vertices
2,806
Faces
2,786
Height
0.1527

Named selections (3)

  • camo
  • camoground
  • zbytek

Textures

  • dz\weapons\explosives\data\flashbang_co.paa

Materials

  • dz\weapons\explosives\data\flashbang.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 1,753 verts 1,624 faces 1 tex
Resolution
1
Vertices
1,753
Faces
1,624
Height
0.1527

Named selections (3)

  • camo
  • camoground
  • zbytek

Textures

  • dz\weapons\explosives\data\flashbang_co.paa

Materials

  • dz\weapons\explosives\data\flashbang.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 811 verts 754 faces 1 tex
Resolution
2
Vertices
811
Faces
754
Height
0.1527

Named selections (3)

  • camo
  • camoground
  • zbytek

Textures

  • dz\weapons\explosives\data\flashbang_co.paa

Materials

  • dz\weapons\explosives\data\flashbang.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 447 verts 395 faces 1 tex
Resolution
3
Vertices
447
Faces
395
Height
0.1527

Named selections (3)

  • camo
  • camoground
  • zbytek

Textures

  • dz\weapons\explosives\data\flashbang_co.paa

Materials

  • dz\weapons\explosives\data\flashbang.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 237 verts 199 faces 1 tex
Resolution
4
Vertices
237
Faces
199
Height
0.1517

Named selections (3)

  • camo
  • camoground
  • zbytek

Textures

  • dz\weapons\explosives\data\flashbang_co.paa

Materials

  • dz\weapons\explosives\data\flashbang.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 78 verts 58 faces 1 tex
Resolution
5
Vertices
78
Faces
58
Height
0.1499

Named selections (3)

  • camo
  • camoground
  • zbytek

Textures

  • dz\weapons\explosives\data\flashbang_co.paa

Materials

  • dz\weapons\explosives\data\flashbang.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 26 verts 32 faces 0 tex
Resolution
9999999827968
Vertices
26
Faces
32
Height
0.1719

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\castironplate.rvmat

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.1645
View Geometry 26 verts 32 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
26
Faces
32
Height
0.2721

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1883

Named selections (1)

  • component01
model.cfg
class CfgSkeletons
{
	class grenade_skeleton_generic
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"zbytek", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class flashbang: Default
	{
		SkeletonName = "grenade_skeleton_generic";
		Sections[] =
		{
			"camo",
			"zbytek",
			"camoground"
		};
		class Animations
		{
			class Visibility
			{
				type = "Hide";
				source = "user";
				selection = "zbytek";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · grenade_skeleton_generic 1
BoneParent
zbytek
CfgModels · flashbang 3
  • camo
  • zbytek
  • camoground
Textures 1
  • dz\weapons\explosives\data\flashbang_co.paa
Materials 2
  • dz\data\data\penetration\castironplate.rvmat
  • dz\weapons\explosives\data\flashbang.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\explosives\flashbang.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\explosives\flashbang.p3d — use the copy button in the page header to paste it elsewhere.