Overview
LODs
9
Vertices
6,038
Faces
6,499
Textures
1
Materials
1
Size (X × Y × Z)
0.238 × 0.126 × 0.075 m

CfgModels · frag_RGD5 — Sections

  • camo
  • zbytek

ODOL v54 · 213,277 bytes · Skeleton bones: 1 · Sections: 2

ODOL Flags 37

Size

size_x
0.238 m
size_y
0.126 m
size_z
0.075 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.201657534
geometrysphere
0.062746465
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
0.349999994
massreciprocal
2.857142925
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.200827509, -0.03335543, -0.033431038
bboxmaxposition
0.036953155, 0.092816778, 0.04138986
bboxminvisual
-0.200827509, -0.03335543, -0.033431038
bboxmaxvisual
0.036953155, 0.092816778, 0.04138986

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0.017741859, 0.003559104
centerofmass
0.000000105, 0.023724049, 0.003559571
aimingcenter
0, 0.017741859, 0.003559104

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 2,218 verts 2,554 faces 1 tex
Resolution
0
Vertices
2,218
Faces
2,554
Height
0.1119

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\explosives\data\frag_rgd5_co.paa

Materials

  • dz\weapons\explosives\data\frag_rgd5.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 1,397 verts 1,209 faces 1 tex
Resolution
1
Vertices
1,397
Faces
1,209
Height
0.1119

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\explosives\data\frag_rgd5_co.paa

Materials

  • dz\weapons\explosives\data\frag_rgd5.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 139 verts 132 faces 1 tex
Resolution
2
Vertices
139
Faces
132
Height
0.1114

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\explosives\data\frag_rgd5_co.paa

Materials

  • dz\weapons\explosives\data\frag_rgd5.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 18 verts 6 faces 1 tex
Resolution
3
Vertices
18
Faces
6
Height
0.0642

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\explosives\data\frag_rgd5_co.paa

Materials

  • dz\weapons\explosives\data\frag_rgd5.rvmat
View-Pilot 2,218 verts 2,554 faces 1 tex
Resolution
1100
Vertices
2,218
Faces
2,554
Height
0.1119

Named selections (1)

  • camo

Textures

  • dz\weapons\explosives\data\frag_rgd5_co.paa

Materials

  • dz\weapons\explosives\data\frag_rgd5.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 19 verts 20 faces 0 tex
Resolution
9999999827968
Vertices
19
Faces
20
Height
0.1022

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 13 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
13
Faces
12
Height
0.1252
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1162

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1162

Named selections (1)

  • component01
model.cfg
class CfgSkeletons
{
	class grenade_skeleton_generic
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"zbytek", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class frag_RGD5: Default
	{
		SkeletonName = "grenade_skeleton_generic";
		Sections[] =
		{
			"camo",
			"zbytek"
		};
		class Animations
		{
			class Visibility
			{
				type = "Hide";
				source = "user";
				selection = "zbytek";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · grenade_skeleton_generic 1
BoneParent
zbytek
CfgModels · frag_RGD5 2
  • camo
  • zbytek
Textures 1
  • dz\weapons\explosives\data\frag_rgd5_co.paa
Materials 1
  • dz\weapons\explosives\data\frag_rgd5.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\explosives\frag_rgd5.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\explosives\frag_RGD5.p3d — use the copy button in the page header to paste it elsewhere.