Overview
EGD-5 Frag Grenade
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
5,001
Faces
3,170
Textures
1
Materials
2
Size (X × Y × Z)
0.088 × 0.101 × 0.220 m

CfgModels · grenade — Sections

  • camo
  • zbytek

ODOL v54 · 154,039 bytes · Skeleton bones: 1 · Sections: 2

ODOL Flags 37

Size

size_x
0.088 m
size_y
0.101 m
size_z
0.220 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.186598077
geometrysphere
0.049952701
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
0.400000006
massreciprocal
2.5
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.043261856, -0.034615483, -0.034141645
bboxmaxposition
0.044773322, 0.066059664, 0.186273098
bboxminvisual
-0.043261856, -0.034615483, -0.034141645
bboxmaxvisual
0.044773322, 0.066059664, 0.186273098

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000107168, 0.004353418, -0.000004649
centerofmass
-0.000107168, 0.005172928, -0.000004649
aimingcenter
-0.000107168, 0.004353418, -0.000004649

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 2,638 verts 1,729 faces 1 tex
Resolution
1
Vertices
2,638
Faces
1,729
Height
0.0899

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\explosives\data\grenade_co.paa

Materials

  • dz\weapons\explosives\data\grenade.rvmat
2.000 1,402 verts 850 faces 1 tex
Resolution
2
Vertices
1,402
Faces
850
Height
0.0901

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\explosives\data\grenade_co.paa

Materials

  • dz\weapons\explosives\data\grenade.rvmat
3.000 786 verts 450 faces 1 tex
Resolution
3
Vertices
786
Faces
450
Height
0.0901

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\explosives\data\grenade_co.paa

Materials

  • dz\weapons\explosives\data\grenade.rvmat
4.000 121 verts 91 faces 1 tex
Resolution
4
Vertices
121
Faces
91
Height
0.0897

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\explosives\data\grenade_co.paa

Materials

  • dz\weapons\explosives\data\grenade.rvmat
Geometry 26 verts 32 faces 0 tex
Resolution
9999999827968
Vertices
26
Faces
32
Height
0.0676

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\castironplate.rvmat

Named properties (1)

Name Value
autocenter 0
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.1005
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0989

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0978

Named selections (1)

  • component01
model.cfg
class CfgSkeletons
{
	class grenade_skeleton_generic
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"zbytek", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class grenade: Default
	{
		SkeletonName = "grenade_skeleton_generic";
		Sections[] =
		{
			"camo",
			"zbytek"
		};
		class Animations
		{
			class Visibility
			{
				type = "Hide";
				source = "user";
				selection = "zbytek";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · grenade_skeleton_generic 1
BoneParent
zbytek
CfgModels · grenade 2
  • camo
  • zbytek
Textures 1
  • dz\weapons\explosives\data\grenade_co.paa
Materials 2
  • dz\data\data\penetration\castironplate.rvmat
  • dz\weapons\explosives\data\grenade.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\explosives\grenade.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\explosives\grenade.p3d — use the copy button in the page header to paste it elsewhere.