Overview
Improvised Explosive
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
10,753
Faces
8,634
Textures
2
Materials
3
Proxies
3
Size (X × Y × Z)
0.349 × 0.439 × 0.407 m

ODOL v54 · 363,144 bytes · Skeleton bones: 5 · Sections: 0

ODOL Flags 38

Size

size_x
0.349 m
size_y
0.439 m
size_z
0.407 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.548164189
geometrysphere
0.183174208
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
10
massreciprocal
0.100000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.127000019, 0.000655346, -0.24000001
bboxmaxposition
0.222000003, 0.439999998, 0.167433649
bboxminvisual
-0.127000019, 0.000655346, -0.24000001
bboxmaxvisual
0.222000003, 0.439999998, 0.167433649

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0.062072158, 0
centerofmass
0, 0.062072165, 0
aimingcenter
0, 0.062072158, 0

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
landcontact
7
Level of Detail 10
1.000 6,733 verts 5,695 faces 2 tex
Resolution
1
Vertices
6,733
Faces
5,695
Height
0.1507
Proxies
3

Proxies (3)

  • dz\gear\tools\alarmclock
  • dz\gear\tools\kitchentimer
  • dz\gear\tools\remotedetonator_receiver

Named selections (5)

  • hide_clock
  • hide_empty
  • hide_remote
  • hide_timer
  • zbytek

Textures

  • dz\gear\containers\data\loot_protectorcase_co.paa
  • dz\weapons\explosives\data\ied_co.paa

Materials

  • dz\gear\containers\data\protector_case.rvmat
  • dz\weapons\explosives\data\ied.rvmat
2.000 2,313 verts 1,764 faces 2 tex
Resolution
2
Vertices
2,313
Faces
1,764
Height
0.1504
Proxies
3

Proxies (3)

  • dz\gear\tools\alarmclock
  • dz\gear\tools\kitchentimer
  • dz\gear\tools\remotedetonator_receiver

Named selections (5)

  • hide_clock
  • hide_empty
  • hide_remote
  • hide_timer
  • zbytek

Textures

  • dz\gear\containers\data\loot_protectorcase_co.paa
  • dz\weapons\explosives\data\ied_co.paa

Materials

  • dz\gear\containers\data\protector_case.rvmat
  • dz\weapons\explosives\data\ied.rvmat
3.000 1,289 verts 878 faces 2 tex
Resolution
3
Vertices
1,289
Faces
878
Height
0.1480
Proxies
3

Proxies (3)

  • dz\gear\tools\alarmclock
  • dz\gear\tools\kitchentimer
  • dz\gear\tools\remotedetonator_receiver

Named selections (5)

  • hide_clock
  • hide_empty
  • hide_remote
  • hide_timer
  • zbytek

Textures

  • dz\gear\containers\data\loot_protectorcase_co.paa
  • dz\weapons\explosives\data\ied_co.paa

Materials

  • dz\gear\containers\data\protector_case.rvmat
  • dz\weapons\explosives\data\ied.rvmat
4.000 263 verts 193 faces 2 tex
Resolution
4
Vertices
263
Faces
193
Height
0.1218
Proxies
3

Proxies (3)

  • dz\gear\tools\alarmclock
  • dz\gear\tools\kitchentimer
  • dz\gear\tools\remotedetonator_receiver

Named selections (1)

  • zbytek

Textures

  • dz\gear\containers\data\loot_protectorcase_co.paa
  • dz\weapons\explosives\data\ied_co.paa

Materials

  • dz\gear\containers\data\protector_case.rvmat
  • dz\weapons\explosives\data\ied.rvmat
5.000 102 verts 59 faces 2 tex
Resolution
5
Vertices
102
Faces
59
Height
0.1216
Proxies
3

Proxies (3)

  • dz\gear\tools\alarmclock
  • dz\gear\tools\kitchentimer
  • dz\gear\tools\remotedetonator_receiver

Named selections (1)

  • zbytek

Textures

  • dz\gear\containers\data\loot_protectorcase_co.paa
  • dz\weapons\explosives\data\ied_co.paa

Materials

  • dz\gear\containers\data\protector_case.rvmat
  • dz\weapons\explosives\data\ied.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1185

Named selections (3)

  • boundingbox_max
  • boundingbox_min
  • component01

Named properties (1)

Name Value
autocenter 0
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.4372
LandContact 1 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
1
Faces
0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1185

Named selections (1)

  • component01
Fire Geometry 24 verts 27 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
24
Faces
27
Height
0.1104

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgSkeletons
{
	class improvised_explosive_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"zbytek", "",
			"hide_empty", "",
			"hide_timer", "",
			"hide_clock", "",
			"hide_remote", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class ImprovisedExplosive: Default
	{
		SkeletonName = "improvised_explosive_skeleton";
		class Animations
		{
			class TriggerEmpty
			{
				type = "Hide";
				source = "user";
				selection = "hide_empty";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class TriggerTimer
			{
				type = "Hide";
				source = "user";
				selection = "hide_timer";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class TriggerClock
			{
				type = "Hide";
				source = "user";
				selection = "hide_clock";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class TriggerRemote
			{
				type = "Hide";
				source = "user";
				selection = "hide_remote";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Visibility
			{
				type = "Hide";
				source = "user";
				selection = "zbytek";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · improvised_explosive_skeleton 5
BoneParent
zbytek
hide_empty
hide_timer
hide_clock
hide_remote
CfgModels · ImprovisedExplosive 0

No Sections in model.cfg.

Proxies 3
  • dz\gear\tools\alarmclock
  • dz\gear\tools\kitchentimer
  • dz\gear\tools\remotedetonator_receiver
Textures 2
  • dz\gear\containers\data\loot_protectorcase_co.paa
  • dz\weapons\explosives\data\ied_co.paa
Materials 3
  • dz\data\data\penetration\plastic.rvmat
  • dz\gear\containers\data\protector_case.rvmat
  • dz\weapons\explosives\data\ied.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\explosives\improvisedexplosive.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\explosives\ImprovisedExplosive.p3d — use the copy button in the page header to paste it elsewhere.