Overview
Plastic Explosive
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
2,029
Faces
1,662
Textures
1
Materials
2
Proxies
1
Size (X × Y × Z)
2.241 × 0.246 × 1.158 m

ODOL v54 · 85,609 bytes · Skeleton bones: 2 · Sections: 0

ODOL Flags 37

Size

size_x
2.241 m
size_y
0.246 m
size_z
1.158 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.018244982
geometrysphere
0.159992561
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-2.010204792, -0.075367354, -1.06795001
bboxmaxposition
0.230407566, 0.170735493, 0.090141952
bboxminvisual
-2.010204792, -0.075367354, -1.06795001
bboxmaxvisual
0.230407566, 0.170735493, 0.090141952

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000086926, 0.010266516, -0.000139654
centerofmass
-0.000103584, 0.010175846, -0.000187306
aimingcenter
-0.000086926, 0.010266516, -0.000139654

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 968 verts 893 faces 1 tex
Resolution
1
Vertices
968
Faces
893
Height
0.2052
Proxies
1

Proxies (1)

  • dz\gear\tools\remotedetonator_receiver

Named selections (2)

  • hide_remote
  • zbytek

Textures

  • dz\weapons\explosives\data\plastic_explosive_co.paa

Materials

  • dz\weapons\explosives\data\plastic_explosive.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 486 verts 382 faces 1 tex
Resolution
2
Vertices
486
Faces
382
Height
0.2052
Proxies
1

Proxies (1)

  • dz\gear\tools\remotedetonator_receiver

Named selections (2)

  • hide_remote
  • zbytek

Textures

  • dz\weapons\explosives\data\plastic_explosive_co.paa

Materials

  • dz\weapons\explosives\data\plastic_explosive.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 288 verts 205 faces 1 tex
Resolution
3
Vertices
288
Faces
205
Height
0.2065
Proxies
1

Proxies (1)

  • dz\gear\tools\remotedetonator_receiver

Named selections (2)

  • hide_remote
  • zbytek

Textures

  • dz\weapons\explosives\data\plastic_explosive_co.paa

Materials

  • dz\weapons\explosives\data\plastic_explosive.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 146 verts 91 faces 1 tex
Resolution
4
Vertices
146
Faces
91
Height
0.2065
Proxies
1

Proxies (1)

  • dz\gear\tools\remotedetonator_receiver

Named selections (2)

  • hide_remote
  • zbytek

Textures

  • dz\weapons\explosives\data\plastic_explosive_co.paa

Materials

  • dz\weapons\explosives\data\plastic_explosive.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 81 verts 40 faces 1 tex
Resolution
5
Vertices
81
Faces
40
Height
0.2065
Proxies
1

Proxies (1)

  • dz\gear\tools\remotedetonator_receiver

Named selections (2)

  • hide_remote
  • zbytek

Textures

  • dz\weapons\explosives\data\plastic_explosive_co.paa

Materials

  • dz\weapons\explosives\data\plastic_explosive.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 16 verts 15 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
15
Height
0.0885

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.2423
View Geometry 16 verts 15 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
15
Height
0.0885

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Fire Geometry 16 verts 15 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
15
Height
0.0885

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\explosiontransparent.rvmat

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgSkeletons
{
	class plastic_explosive_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"zbytek", "",
			"hide_remote", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Plastic_Explosive: Default
	{
		SkeletonName = "plastic_explosive_skeleton";
		class Animations
		{
			class TriggerRemote
			{
				type = "Hide";
				source = "user";
				selection = "hide_remote";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Visibility
			{
				type = "Hide";
				source = "user";
				selection = "zbytek";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · plastic_explosive_skeleton 2
BoneParent
zbytek
hide_remote
CfgModels · Plastic_Explosive 0

No Sections in model.cfg.

Proxies 1
  • dz\gear\tools\remotedetonator_receiver
Textures 1
  • dz\weapons\explosives\data\plastic_explosive_co.paa
Materials 2
  • dz\data\data\penetration\explosiontransparent.rvmat
  • dz\weapons\explosives\data\plastic_explosive.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\explosives\plastic_explosive.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\explosives\Plastic_Explosive.p3d — use the copy button in the page header to paste it elsewhere.