Overview
LODs
10
Vertices
38,213
Faces
21,618
Textures
1
Materials
2
Size (X × Y × Z)
1.204 × 0.515 × 0.522 m

ODOL v54 · 1,132,655 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.204 m
size_y
0.515 m
size_z
0.522 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.744926512
geometrysphere
0.613451362
sbsource
Visual
shadowoffset
minshadow
4

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.554191291, -0.191627935, -0.341077447
bboxmaxposition
0.650191367, 0.323818535, 0.180839866
bboxminvisual
-0.554191291, -0.191627935, -0.341077447
bboxmaxvisual
0.650191367, 0.323818535, 0.180839866

Centers

boundingcenter
0, 0, 0
geometrycenter
0.04716596, 0.101896137, -0.016543617
centerofmass
0.152932882, 0.099439323, -0.011554956
aimingcenter
0.04716596, 0.101896137, -0.016543617

ByteIndices

memory
8
geometry
7
geometryfire
9
geometryview
7
Level of Detail 10
0.000 14,647 verts 8,679 faces 1 tex
Resolution
0
Vertices
14,647
Faces
8,679
Height
0.3821

Named selections (11)

  • bipod
  • bipod_left
  • bipod_right
  • bolt_holder
  • bullets
  • cover
  • exit_port
  • mode_selector
  • scope_mount
  • trigger
  • zbytek

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
1.000 11,086 verts 6,330 faces 1 tex
Resolution
1
Vertices
11,086
Faces
6,330
Height
0.3821

Named selections (10)

  • bipod
  • bipod_left
  • bipod_right
  • bolt_holder
  • bullets
  • cover
  • mode_selector
  • port_exit
  • trigger
  • zbytek

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
2.000 5,936 verts 3,223 faces 1 tex
Resolution
2
Vertices
5,936
Faces
3,223
Height
0.3808

Named selections (8)

  • bipod
  • bipod_left
  • bipod_right
  • bullets
  • cover
  • scope_mount
  • trigger
  • zbytek

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
3.000 3,369 verts 1,756 faces 1 tex
Resolution
3
Vertices
3,369
Faces
1,756
Height
0.3808

Named selections (8)

  • bipod
  • bipod_left
  • bipod_right
  • bullets
  • cover
  • scope_mount
  • trigger
  • zbytek

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
5.000 1,839 verts 979 faces 1 tex
Resolution
5
Vertices
1,839
Faces
979
Height
0.3768

Named selections (6)

  • bipod
  • bipod_left
  • bipod_right
  • bullets
  • cover
  • zbytek

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
10.000 944 verts 447 faces 1 tex
Resolution
10
Vertices
944
Faces
447
Height
0.3621

Named selections (3)

  • bipod
  • cover
  • zbytek

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
15.000 234 verts 96 faces 1 tex
Resolution
15
Vertices
234
Faces
96
Height
0.1928

Named selections (1)

  • zbytek

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
Geometry 12 verts 11 faces 0 tex
Resolution
9999999827968
Vertices
12
Faces
11
Height
0.2110

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.5154

Other named selections (3)

Named properties (1)

Name Value
autocenter 0
Fire Geometry 135 verts 91 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
135
Faces
91
Height
0.3621

Named selections (56)

  • bipod
  • bipod_left
  • bipod_right
  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • cover
  • zbytek

Materials

  • dz\data\data\penetration\armor_5mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class pkm: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · pkm 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\firearms\pkm\data\pkm_co.paa
Materials 2
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\weapons\firearms\pkm\data\pkm.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\firearms\pkm\pkm.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\pkm\pkm.p3d — use the copy button in the page header to paste it elsewhere.