Overview
Firefighter Axe
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
1,457
Faces
1,377
Textures
1
Materials
3
Size (X × Y × Z)
0.467 × 0.950 × 0.439 m

CfgModels · FirefighterAxe — Sections

  • zbytek
  • camo

ODOL v54 · 62,246 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.467 m
size_y
0.950 m
size_z
0.439 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.75283736
geometrysphere
0.525569081
sbsource
Visual
shadowoffset
minshadow
10

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.044803828, -0.232737973, -0.217011407
bboxmaxposition
0.422498107, 0.717614949, 0.221658692
bboxminvisual
-0.044803828, -0.232737973, -0.217011407
bboxmaxvisual
0.422498107, 0.717614949, 0.221658692

Centers

boundingcenter
0, 0, 0
geometrycenter
0.003387043, 0.242438495, 0.002323642
centerofmass
0, 0, 0
aimingcenter
0.003387043, 0.242438495, 0.002323642

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
0.000 344 verts 233 faces 1 tex
Resolution
0
Vertices
344
Faces
233
Height
0.9390

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\melee\blade\data\ffax_co.paa

Materials

  • dz\weapons\melee\blade\data\ffax.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 194 verts 124 faces 1 tex
Resolution
1
Vertices
194
Faces
124
Height
0.9362

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\melee\blade\data\ffax_co.paa

Materials

  • dz\weapons\melee\blade\data\ffax.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 122 verts 76 faces 1 tex
Resolution
2
Vertices
122
Faces
76
Height
0.9327

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\melee\blade\data\ffax_co.paa

Materials

  • dz\weapons\melee\blade\data\ffax.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 103 verts 67 faces 1 tex
Resolution
3
Vertices
103
Faces
67
Height
0.9358

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\melee\blade\data\ffax_co.paa

Materials

  • dz\weapons\melee\blade\data\ffax.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 55 verts 25 faces 1 tex
Resolution
4
Vertices
55
Faces
25
Height
0.9358

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\melee\blade\data\ffax_co.paa

Materials

  • dz\weapons\melee\blade\data\ffax.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 584 verts 804 faces 1 tex
Resolution
1100
Vertices
584
Faces
804
Height
0.9390

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\melee\blade\data\ffax_co.paa

Materials

  • dz\weapons\melee\blade\data\ffax.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.9504

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 23 verts 24 faces 0 tex
Resolution
9.999999869911E+14
Vertices
23
Faces
24
Height
0.9437
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.9133

Named selections (1)

  • component01
Fire Geometry 16 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
12
Height
0.9410

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class FirefighterAxe: Default
	{
		Sections[] =
		{
			"zbytek",
			"camo"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · FirefighterAxe 2
  • zbytek
  • camo
Textures 1
  • dz\weapons\melee\blade\data\ffax_co.paa
Materials 3
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\weapons\melee\blade\data\ffax.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blade\firefighteraxe.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blade\FirefighterAxe.p3d — use the copy button in the page header to paste it elsewhere.