Overview
Pitchfork
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
1,748
Faces
2,247
Textures
1
Materials
5
Size (X × Y × Z)
0.240 × 1.331 × 0.546 m

CfgModels · Hay_Fork — Sections

  • zbytek

ODOL v54 · 69,936 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.240 m
size_y
1.331 m
size_z
0.546 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.053304553
geometrysphere
0.666653693
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
2.999999762
massreciprocal
0.333333373
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.121821128, -0.285619736, -0.024611536
bboxmaxposition
0.118035644, 1.045544982, 0.521808147
bboxminvisual
-0.121821128, -0.285619736, -0.024611536
bboxmaxvisual
0.118035644, 1.045544982, 0.521808147

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000656355, 0.372076333, 0.005954189
centerofmass
-0.000441171, 0.699755013, 0.007950236
aimingcenter
-0.000656355, 0.372076333, 0.005954189

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 945 verts 1,348 faces 1 tex
Resolution
1
Vertices
945
Faces
1,348
Height
1.3139

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\hay_fork_co.paa

Materials

  • dz\weapons\melee\blade\data\hay_fork_metal.rvmat
  • dz\weapons\melee\blade\data\hay_fork_wood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 445 verts 554 faces 1 tex
Resolution
2
Vertices
445
Faces
554
Height
1.3137

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\hay_fork_co.paa

Materials

  • dz\weapons\melee\blade\data\hay_fork.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 233 verts 256 faces 1 tex
Resolution
3
Vertices
233
Faces
256
Height
1.3131

Named selections (1)

  • zbytek

Textures

  • dz\weapons\melee\blade\data\hay_fork_co.paa

Materials

  • dz\weapons\melee\blade\data\hay_fork.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 14 verts 11 faces 0 tex
Resolution
9999999827968
Vertices
14
Faces
11
Height
1.3154

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 23 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
23
Faces
12
Height
1.3289
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
1.3172

Named selections (1)

  • component01
Fire Geometry 80 verts 60 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
80
Faces
60
Height
1.3162

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Hay_Fork: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Hay_Fork 1
  • zbytek
Textures 1
  • dz\weapons\melee\blade\data\hay_fork_co.paa
Materials 5
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\weapons\melee\blade\data\hay_fork.rvmat
  • dz\weapons\melee\blade\data\hay_fork_metal.rvmat
  • dz\weapons\melee\blade\data\hay_fork_wood.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blade\hay_fork.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blade\Hay_Fork.p3d — use the copy button in the page header to paste it elsewhere.